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Subject: 
Modularity of LEGO (was Re: LEGOs (sic) make an appearance at ExtremeTech
Newsgroups: 
lugnet.mediawatch, lugnet.general, lugnet.build
Date: 
Fri, 12 Mar 2004 08:46:51 GMT
Viewed: 
2337 times
  
In lugnet.mediawatch, James Wilson wrote:
   I was just reading a new article at http://www.extremetech.com (article url: http://www.extremetech.com/article2/0,1558,1547466,00.asp ) about modularity of computer components, how things should be easier to assemble yourself, etc. Article uses Lego as the example of modularity (a good analogy, I think).

(snip)
  
James Wilson
Dallas, TX

It’s a pet peeve of mine to insist that the analogy of modular programs to LEGO parts is overrated and underrated at the same time. Every so often this analogy pops up in tech articles on modular software engineering, without really thinking it through.

First of all, if the article says ‘truly upgradable like LEGO’ the author is appearantly painfully unaware of incompatibillity issues within the LEGO realm (color changes, Galidor, ZNAP and the new McDonald promo’s just being some recent examples).

But let’s leave those issues aside and focus on basic System and Technic brick building. The concept of ‘Modularity’ is often used in two different meanings.

1) From classical architecture Modularity means that all sizes of a building and its parts are ‘standardized’; the size of each part is a multiple of the same basic size - the modulus, often related to the size of a human limb or body. This was mainly an aesthetic ideal; practical building advantages of repetitive sizes were a side effect.

2) In modern system design of functional devices (physical or software) Modularity means that components of the system are designed to be easily seperated and exchanged.

So where does that leave LEGO bricks?

1) Clearly the ‘LEGO system of play’ is a Modular system in its original meaning: all sizes are multiples of the same modulus. 2) As LEGO builders we all have experienced that modularity in its modern meaning (exchangable components) is not inherent to the brick system, but is in the design of our creations. For example, many TLG Technic sets are very hard to take partly apart and change around, others are explicitly designed to do just that. Also, think of modular castles versus monolithic ones.

So where does that leave the analogy of LEGO bricks to modular programming? 1) Obviously the analogy does not refer to ‘standard sizes’ except on a very abstract level of ‘compatibility’. 2) The analogy does make sense concerning functional modularity: but what we can learn from the analogy is not that ‘programs should be modular like LEGO bricks’ in themselves. The analogy should learn us that functional modularity is in *clever design*, in software engineering just as in LEGO engineering.

So my suggestion is that whenever software engineers obligatorily use the LEGO analogy, they should not dismiss it. Instead, they might actually gain more insight in the essence of modular programming if they think the analogy true and enrich it with actual compatiblity and modularity issues in LEGO building.

Eric Brok LEGO On my mind http://home.zonnet.nl/ericbrok/legomind/



Message has 1 Reply:
  Re: Modularity of LEGO (was Re: LEGOs (sic) make an appearance at ExtremeTech
 
(...) If only programming was as easy as building with Lego :-). Steve (21 years ago, 12-Mar-04, to lugnet.mediawatch, lugnet.general, lugnet.build, FTX)

Message is in Reply To:
  LEGOs (sic) make an appearance at ExtremeTech
 
I was just reading a new article at (URL) (article url: (URL) ) about modularity of computer components, how things should be easier to assemble yourself, etc. Article uses Lego as the example of modularity (a good analogy, I think). But, the thing (...) (21 years ago, 11-Mar-04, to lugnet.mediawatch, lugnet.general, FTX)

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