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Subject: 
Re: Instructions for new fire truck - Ladder 110
Newsgroups: 
lugnet.inst, lugnet.town
Date: 
Sun, 3 Aug 2003 15:43:41 GMT
Viewed: 
6130 times
  
In lugnet.inst, Allan Bedford wrote:
   In lugnet.inst, Kevin L. Clague wrote:
   In lugnet.inst, Allan Bedford wrote:

snip

  
However, I did notice something in your picture above. You have the parts list for that step as part of the instruction image. Are you doing that manually? Or is there an option in LPub that combines the two automagically? :)

I’m not at my LPub computer right now, so I can’t tell you, but it is a *menu* item just below the one you use to generate images.

LAYOUTS is the menu item.

And yes, it does work! I’m guessing it didn’t work for me earlier, because it needs the parts and the step .jpg’s already created... is that right? And my guess is that I tried using it as a first step, not a second process. Or.... I just screwed it up somehow. :)

Layout can’t do anything unless you’ve generated everything.

  
I was able to create a nice set of instructions last night, and then ran the LAYOUTS command, which worked very well.

I’m curious to know why LPub sends two versions of the full model to POV-Ray. One “full size” and one much smaller, using c as part of the file name.

This is related to sub-model usage. LPub uses a depth first search algorithm for processing sub-models. So it looks for all the sub-models in a model and creates their construction images’ before creating the top level model’s.

Same is true during the Part List Image phase. When LPub creates PLIs for the top level model, it uses the small image of the sub-model as a part image for that model.

  
Also, am I crazy or does LPub sometimes create the pieces for the BOM first and other times it creates the step images first? To be honest, I try so many configurations and variations that I sometimes loose track of what setting did what to which program. But even last night, I’m sure I saw this behaviour. :)

It always creates the construction images first, then the part images and part list images, then the BOM.

  
For the instructions I did last night, I pushed the scroll bar all the way to the left. The model is mostly yellow and light grey, and having the previous bricks at full intensity worked very well. I’m quite pleased with the results.

That is why there is a scroll bar. You can select one extreme or the other, orany place in between.

  
Is there a benefit to changing this number from its default of 3000? I think the BOM’s come out great... with a reasonable quality at a very economical .jpg size.

If the scale works well for you, great! I made a lot of things optional, because others might find better settings than I have, or have preferences that are different than mine.

  
  
   If I were to offer a gentle suggestion... it might be that some of the documentation that accompanies these programs could be geared more to LEGO builders, rather than graphics junkies. For example: I knew zero about an app like POV-Ray before I started using it. I now know 1.73625 % of all there is to know about it. In other words, I’m still a graphics idiot. But I find their documentation to be heavily slanted towards folks who are very graphics savy.

I might recommend a book “LEGO Software Power Tools” (shameless plug) that does this. It talks about MLCad, LSynth, L3P, POV-Ray, LPub.... The POV-Ray part is pretty thin.

Nothing wrong with a shameless plug... look at what started this thread. :)

  
   Now, POV isn’t a LEGO program... of course. So why should LEGO be in their documentation? It shouldn’t. But what I find hard to grasp sometimes is that people might offer the suggestion to “read the POV-Ray help files and you’ll find your answer.” Which normally I would agree with, but because their documentation is so thick with graphics terminology I don’t understand, it’s of little help. I have always used this example when describing that type of documentation. It’s as though they are saying:

“A shovel is a tool used to shovel.”

It’s a very accurate statement, but not very helpful if it’s the shovel that you’re trying to understand. In the case of ray tracing, it’s the shovel part that I don’t understand and that’s why I get frustrated with their docs.

I hear ya. Maybe it’s one of those “I suffered through it, you should too” kind of deals. I’ve had to slog my way through some of that stuff, and I know a fair amount about computer graphics and I get overwhelmed.

Your last comment makes me feel better. :)

;^) When I’m immersed technically in things I tend to think in layers and take the lowest level layers as givens and as single concepts. If you flatten it all out it just makes things hard to comprehend. Taking each and every layer and explaining it in excruciating detail is laborious and *boring* :^)

snip

  
  
Sometimes it can be a *lot* of work trying to translate something like POV documentation into English that can be read by mere mortals ;^) I know this after having co-authored in a few books. I like my editors, but computer saavy they are not, much less technical about LEGO. Getting so they could understand it was a tiresome, but neccessary effort.

I can appreciate that. Part of my job is sometimes writing about technical issues, but for a non-technical (i.e. management) type audience. I actually don’t mind it, but it can be tedious to make sure you’ve over-explained everything.

Yup, and then it is extra annoying if they can’t even get that version... Fortunatly in my profession most of the managerial types I work with are technical.

  
One comment to go back to something earlier in the thread:

I mentioned that I couldn’t find a way to rotate the entire model in LeoCAD. Well, it’s not that hard. I do a SELECT ALL from the EDIT menu to make sure I’m affecting the entire model. Then I just used SHIFT + PAGE UP (or DOWN) to rotate the model in space, leaving the camera as is. Since the options allow you to set your rotation amount in degrees, you can point the model any way you want. I’d used this function for single pieces before, but hadn’t for some reason thought it could work on the entire model. It does. :)

Also you mentioned that LeoCAD doesn’t support sub-models. I’d guess that you just don’t know how to do it.

I’d guess that you can create a DAT file that has your ladder in it as a file and write it out. Then you can create the top-level model and add the ladder as a part. In the LDraw file format a model, sub-model and part library parts all use exactly the same file format. If you can add a library part you might be able to add a custom part (i.e. sub-model).

  
All the best, Allan B.

Kevin



Message is in Reply To:
  Re: Instructions for new fire truck - Ladder 110
 
(...) LAYOUTS is the menu item. And yes, it does work! I'm guessing it didn't work for me earlier, because it needs the parts and the step .jpg's already created... is that right? And my guess is that I tried using it as a first step, not a second (...) (21 years ago, 3-Aug-03, to lugnet.inst, lugnet.town, FTX)

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