Subject:
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Re: Interesting blog post on TLC current status
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lugnet.general
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Wed, 1 Apr 2009 08:56:54 GMT
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In lugnet.general, Paul Sinasohn wrote:
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http://community.livejournal.com/legos/228001.html#cutid1
Paul Sinasohn
LUGNET #115
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The contents of that blog post is actually an article written by Jon Henley
for The Guardian newspaper of the UK.
The Henleys article can be found here:
http://www.guardian.co.uk/lifeandstyle/2009/mar/26/lego-billund-denmark
(or try:http://tinyurl.com/coy2wf if that doesnt work)
The contents of the article make for interesting reading, and are as follows:
//--start-of-article--//
Toy story
Jon Henley
The Guardian, Thursday 26 March 2009
Article-history Never mind the recession - Lego is now so popular that there
are 62 little coloured blocks for every person on the planet. Yet only five
years ago this family business was on the brink of ruin. Jon Henley reports from
the Danish town where it all began
Take a look at some of the greatest moments in
Lego history
Its quite easy, wandering round the small town of Billund, to start believing
in the existence of a Lego god. You cant help but feel a master intelligence is
at work here - the place is so manifestly wholesome, the street plan so well
ordered, the pavements so tidy. Unostentatious automobiles proceed slowly along
all-but-empty roads, stopping politely for pedestrians nowhere near a zebra
crossing. A jovial red-and-yellow Lego giant points towards the town centre;
huge coloured bricks lie scattered as if awaiting deployment in some exemplary
new civic amenity (except that, being Denmark, its not immediately apparent
what else the town might need).
I half-expect to be plucked from the pavement, brushed up a bit and plumped down
in front of the smart rectangular building labelled Head Office: Lego A/S. My
goal here is to find out how, in the teeth of global recession and barely five
years since it was being read the last rites, one of the worlds best-loved
brands has come back from the dead. For Lego, born of an earlier and tougher
depression, is positively revelling in this one: the little studded,
primary-coloured bricks are selling like never before. In Britain alone, the
companys turnover last year was up 51%.
Its home town, though, is a bit too much for some people. I couldnt ever live
here, admits Mads Nipper, who looks and - when it comes to plastic bricks -
acts about 12, but turns out to be one of the companys executive
vice-presidents. Im nuts about Lego, believe me; I eat, sleep and breathe the
stuff. But theres a bit too much of it around here even for me.
I got my first Lego set at the age of five. Bits of it are still in a chest at
my parents house: a grey plastic base board, an assortment of rectangular
red-and-white bricks, a few square ones, roof tiles, beams, a little door that
opens and shuts, a red-framed window with three transparent panes, red wheels
with grey rubber tyres. Exactly the same set is on display in the Lego Idea
House in Billund, the front of the box adorned with a carefree 1960s kid in a
home-knitted sweater who could almost, bar the unnaturally blond curls, have
been me. Just along from that set, though, is a selection of Bionicles, fierce
warrior-robots with strange Polynesian names who live on the mythical-mystical
isle of Mata Nui and fight each other with an array of unwholesome-looking
weapons. My boy, now eight, liked those a lot a while ago. Now he is more into
the Lego Star Wars Magnaguard Starfighter, whose 431-piece complexities he (and
I) spent many hours wrestling with over Christmas. That is on display in
Billund, too.
Charlotte Simonsen, the companys spokeswoman, says more than 400 million people
will play with Lego this year. After 50-odd years of production, there are
apparently 62 Lego bricks for every man, woman and child on the planet. And most
of us, Id imagine, would say we felt pretty warmly towards these little chunks
of injection-moulded acrylonitrile butadiene styrene. Some would go considerably
further. Lego reckons it has maybe 250,000 Afols, or Adult Fans of Lego, around
the globe. They gather for mammoth week-long conventions with names such as
BrickFest, and vie with each other to build the Worlds Largest Lego Boat (14ft
7in long; 300,000 bricks), construct the Biggest Lego Train Layout Ever
(3,343ft, and it ran through an entire Lego cityscape) or beat the Fastest Time
to Build the Lego Imperial Star Destroyer (3,104 pieces; five builders maximum
and no pre-sorting allowed; record: 1 hour 42 minutes 43 seconds).
There are enthusiasts out there who make animated film shorts using characters
and sets built solely of Lego. A man called Brendan Powell Smith has built The
Brick Testament - 2,000 scenes from the bible - using Lego. And half a dozen
people are Lego Certified Professionals: company-accredited creative artists
whose working medium is Lego. Im not sure how many of them, mind you, awakened
by some nocturnal commotion, have rushed bleary-eyed into their childrens
bedroom at dead of night and stepped on a Lego brick in their bare feet. Had
they done so, they would surely have cursed Lego and all its works, and wished
Ole Kirk Christiansen had never been born back in 1891.
Christiansen was the inventor of Lego; his descendants still own the company
today. He was a journeyman carpenter, son of a farm labourer, one child among
13. Kirsten Stadelhofer, a Lego employee for more than 30 years (Plenty of
people here, she says, do 40.) tells me Ole Kirks story. In 1916, he bought
a small workshop, the Billund Maskinsnedkeri. In it he produced furniture,
tools, stepladders, ironing boards, footstools, and, sometime in 1932, in the
middle of the Great Depression, toys. To cheer the children up, he said.
Christiansen was by all accounts a good man, bespectacled, balding, universally
liked. In 1934 he decided his growing company needed a rather catchier name than
Billund Maskinsnedkeri and alighted on Lego, a contraction of the Danish leg
godt, or play well. (It can also be construed to mean I put together in
Latin.) At that stage he and his half-dozen employees turned out brightly
coloured wooden cars, fire engines, pullalong chickens and quacking ducks.
Christiansen was smart: when a 1930s yo-yo craze died, he sawed his stock in
half. Each yo-yo made two wheels for a toy truck.
Quality was the watchword. Det beste er ikke for godt was his motto, or
(roughly), Not even the best is good enough. Once, when his son Godtfred, who
had worked in the factory since he was 12 and would eventually take it over,
boasted that he had saved money by applying only two coats of varnish to a batch
of toy ducks rather than the usual three, Christiansen made him go back and
rectify his error, through the night, on his own.
Lots of people, says Stadelhofer sternly, might say that since it is only for
children, it doesnt have to be well made. Ole Kirk thought that since it was
for children, it could never be good enough.
In 1947, Lego bought Denmarks first injection-moulding machine and began making
toys with some plastic components; its first big 100% plastic hit was a model
Ferguson tractor, produced for Christmas 1951. Then, in 1949, Christiansen came
across some intriguing English-made plastic building blocks called Kiddicraft,
designed by a Hilary Harry Fisher Page, with little round studs on the top.
Inspired, Lego started producing its own Automatic Binding Bricks.
The Lego System of Play - how virtuous it sounds now - was launched, to
widespread indifference, in 1955. It consisted of 28 building sets, eight
vehicles, various supplementary components, all interchangeable (as they still
are; Lego bricks from the 1950s connect with their 2009 counterparts). The
problem was, none of it really stuck together: the bricks were hollow.
After much painful experimentation, Godtfred, by now vice-president, patented
the studs-and-tubes mechanism that made the system stable in January 1958. A toy
that grasps simply, brilliantly even, what millions of children (and their
parents) want, that today sells seven sets a second and has twice been named Toy
of the Century, was born.
It would be nice to say Lego hasnt looked back since, but it wouldnt be true.
At first, it did seem as if the company could do no wrong. In 1962, it expanded
fast and furiously into Sweden, Belgium, France, Britain, America. The first
Legoland, in Billund, opened in 1968, drawing an unprecedented 625,000 visitors
in its inaugural summer to somewhere even the locals concede is quite a long way
from anywhere.
To Lego City (the original town plan with its streets, houses, fire and police
stations, unchanged in essence since 1955) were added Lego sets themed around
space, robots, vikings, castles, space, the wild west and pirates - the first
even remotely unfriendly looking Lego mini-figures, unshaven and scowling and
carrying (heavens!) weapons. Then in the 1990s came the licensed products: Star
Wars, Harry Potter, Bob the Builder, SpongeBob SquarePants, Indiana Jones. And
then things started to go awry.
Wed lost sight of what we were good at, says Simonsen. There were other
reasons too: the market was changing fast, children were getting older younger,
computer games were really taking off. But basically, wed got into movies,
clothes, software games, own-brand stores, theme parks from Windsor to
California - all non-core stuff that was absorbing vital management capacity.
Wed moved far, far away from what we did well.
Suddenly, unthinkably, Lego was losing money. And not in a small way: after
several years of increasingly heavy losses, in January 2004 the company reported
a record deficit of Dkr1.4bn (£144m). Crippling debts amounted to more than
Dkr5bn. There was fevered speculation that the Christiansen family (now,
confusingly, spelled Kristiansen) would be forced to flog it, or large parts of
it, to some all-American, plastic-fantastic interloper such as Mattel. All
Denmark mourned.
Instead, Kjeld Kirk Kristiansen, Ole Kirks grandson, took a deep breath and
appointed a 36-year-old former McKinseys management consultant called Jorgen
Vig Knudstorp to dismantle Legos sprawling house brick by brick, then put it
back together again. Assets, including the Legoland theme parks, were sold.
Whole product lines (particularly those for girls, with whom Lego has always had
trouble engaging) were axed. More than 1,000 of the companys 3,500 jobs in
Billund went, a shocking experience for a town whose pristine, ultra-automated
factories produce some 36,000 Lego elements every minute - but one that seems,
astonishingly, to have been accepted.
This town isnt just about Lego any more, you know, observes a woman who asked
to be called just Birgita, perching her youngest son on the back of her bicycle
outside the supermarket. It hasnt been for a long time. Were proud of Lego,
certainly, but there are lots of other companies, lots of other jobs here now.
The good thing was that all that happened when the rest of the economy was still
in quite good shape. Heaven knows what it would have been like today, with half
the world collapsing.
In two days in Billund I didnt meet anyone who felt Lego had behaved badly
during the bad times. People were were looked after, retrained, and found other
jobs. In fact now were doing well again, lots have come back, says
Stadelhofer. Its sounds like a cliche but really, Lego is a family.
It does feel a bit like that. The factories and packing centres may be operated
largely by robots and automatic cranes, shuttling noiselessly between moulding
machine, warehouse and sorting station with trays of green cacti, grey pirate
swords and translucent spaceship windshields, but elsewhere gangs of cheerful
Danish women pack boxes, engineers in white coats check tolerances - accurate,
they say, to within 0.0002 of a millimetre - and the canteen at lunchtime is a
warm uproar. The creative labs, though, are strictly off-limits.
Five years after reporting its heaviest ever loss, Lego last month said its net
profit for 2008 had soared 32% to DKr1.35bn, on sales up a healthy 18.7%. Part
of this recession-busting feat, Nipper concedes, is down to the fact that in
times of trouble, consumers - in this case, parents - turn to the well-known,
the safe, the durable. Lego may not be the cheapest toy, but parents know it has
stood the test of time, it will last years, provide hours of quality play,
represent good value for their hard-earned money.
But also, he insists, Lego is cool again for kids. Kids are ruthless little
bastards, he says, only half in jest. If they dont like the product, then at
the end of the day the best marketing and distribution and all the rest of it
wont make any difference. All youll be doing is controlling the damage. What
counts, all that counts, is that youre at the top of kids wishlists. Which is,
now, where we are again.
How to stay there, though, amid the combined onslaught of PlayStation and Xbox
and Nintendo? It wont be easy. Nipper says Lego is confident children will
continue to play with physical toys, although the company is active in the world
of virtual play: an independent partner develops and markets successful console
games based on Legos Star Wars and Indiana Jones ranges, and Lego itself will
be launching a childrens MMOG - massively multiplayer online game - called Lego
Universe next year.
Its ultimate goal, though, is somehow to integrate physical and virtual play. It
is part of the way there: the website factory.lego.com allows you to download
simple 3D design software, create a Lego toy online, then order the parts to
build it; and theres a pretty funky robot, Mindstorms, for older children and
adults, which communicates wirelessly with your computer and can be programmed
to climb stairs, say, or select only the green M&Ms from a pile.
But Nipper dreams of a seamless melding of two interrelated worlds: a day when
playing with a physical toy in a bedroom will somehow change its characteristics
in an online multiplayer game, for example. Or vice versa. Imagine, he says,
if kids were telling their playmates: Hey! Guess what! If you clip a set of
shoulder pads on to this guy, he gets three times as many strength points
online! That would be the holy grail. But were not there yet.
In the meantime, Lego is looking to a completely new venture. A British
designer, Cephas Howard (who previously worked at the Guardian) has overseen the
development of a series of 10 games, made mostly of existing Lego bricks and
other components. First, you have to build them. Then, once youve played them,
you can tinker with the board (by rebuilding it differently) or the dice, and
see how the game changes. They wont be out until August, and much surrounding
them is still secret. But the one I played with Howard in an office in Billund
was an absolute cracker, based on the Ludo get to the middle principle, but
with some very neat additions.
When I was a kid, Howard says, I had two passions: Lego and boardgames. Lego
was great for imagination and creativity, but it was a solitary occupation.
Boardgames were great for socialising, but theyre not very creative. It seemed
to me that if you combine the two, you might be on to something.
Howards games havent been launched yet, but already theyre hoovering up
innovation prizes at leading toy fairs. That Lego god, Id say, is smiling.
//--end-of-article--//
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