| | Re: TLG and "Seeding" Jason J. Railton
|
| | (...) I agree with the explanation too. Have you noticed how a lot of kids jumped on the K'nex system, but not Lego's own Znap? The big difference was that K'nex colour-coded the function of each element. There were no duplications of the same piece (...) (24 years ago, 11-Mar-01, to lugnet.general, lugnet.starwars)
|
| | |
| | | | Re: TLG and "Seeding" Tony Priestman
|
| | | | On Sun, 11 Mar 2001, Jason J. Railton (<GA16vs.2CB@lugnet.com>) wrote at 11:35:52 (...) This is quite an interesting point, and perhaps another explanation for the proliferation of POOPs. If you've already used a black 2x4, and you need a stack of (...) (24 years ago, 11-Mar-01, to lugnet.general, lugnet.starwars)
|
| | | | |
| | | | Re: TLG and "Seeding" Ray Sanders
|
| | | | (...) Perhaps its time for a 'random surprise bucket', you get 2 lbs of parts, no two buckets the same. No instructions. The 'Jackson Pollock'[1] style of set/MOC layout. (...) Same concept, taken differently: large sets that do have the same parts (...) (24 years ago, 11-Mar-01, to lugnet.general)
|
| | | | |
| | | | | | Re: TLG and "Seeding" Frank Filz
|
| | | | (...) I suspect that this was a packaging idea which was developed with the possibility of other highway sets. If they come out with other sets, then they can just include the appropriate number of support tower bags. The other possibility is that (...) (24 years ago, 12-Mar-01, to lugnet.general)
|
| | | | |