| | Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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(...) Snip I absolutely love the idea. It gives you better a control of the civilians than their medieval counterpart, but doesn't give you absolute control of them. Very flexible, and better yet, the potential for comic outburst is astronomical: (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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(...) This post is being crossposted to .gaming.brikwars, for the purposes of discussing quasi-random civilian actions. Our upcoming BubbleGum Crisis Themed TL6 battle takes place in an urban environment, meaning there will be lots of room for (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: Qwikwars?
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(...) Sounds like a "Quikwars: Deathmatch." It might work if you try it sometime. (21 years ago, 21-Aug-03, to lugnet.gaming.brikwars)
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| | Re: Portable Brikwars Documentation - Personal Data Thingy?
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(...) Personally, I think a laptop would be easier to read and search through. I have a Pocket PC and it's irritating to have to tap and scroll. It's best for quick notes and stuff, not large documents. Also, on a laptop, you can use the internet (...) (21 years ago, 20-Aug-03, to lugnet.gaming.brikwars)
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| | BrikWars question -- determining collision damage
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Hi all I recently played a Brikwars game with my friends, but we were unclear on the collision damage rules. It was kind of a big point because if my friend lost his Giant Robot, then he'd be reduced to only a few infantry. We just fudged it for (...) (21 years ago, 12-Aug-03, to lugnet.gaming.brikwars)
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