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 Gaming / 1797
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Subject: 
Castle Conquerors rules
Newsgroups: 
lugnet.castle, lugnet.gaming
Date: 
Sun, 11 Jul 2004 01:33:56 GMT
Viewed: 
3164 times
  
Hey guys,

  I've came up with a castle roleplaying/war game. I call it Castle Conquerors.
Here are the rules:

NONFIRING WEAPONS. When you activate a nonfiring weapon, you are required to
flip a coin in order to find out whether or not the weapon hit your target. If
tails, you have missed, and the damage is inflicted back on you. If heads, you
have hit your target. After that, you have to roll a dice to see how much damage
is inflicted. You then take the number on the dice and multiply by 100. The
answer is the damage level.

FIRING WEAPONS. When you activate a firing weapon, you aren't required to flip a
coin to see if you hit your target, but you are required to roll a dice to
figure out the damage level. The damage is then deducted from the target's total
hit points. If the damage level exceeds the total remaining hit, then the target
is knocked out and is removed from the game. Once all of a player's forces have
been decimated that player is out if there are only two players in the game. If
not, then continue without that player. Last player standing is the winner!

HIT POINTS:

CREATURES:300 HP
SEIGE ENGINES:400 HP
CARTS:100 HP
FORTRESSES:600 HP
BOATS:300 HP
INFANTRY:200 HP
ORCS:100 HP

ADDED HP BY WEAPONS:

GREY CASTLE SWORD: +100 HP
GREY PIRATE SWORD: +100 HP
BLACK NINJA SWORD: +300 HP
LARGE BROWN HALBERD: +200 HP
LARGE DARK GREY BATTLEAXE: +500 HP
MAGIC WAND: +300 HP
ARMOR: +500 HP
MID-SIZED BLACK BATTLEAXE: +300 HP
SMALL GREY AXE: +200 HP
CROSSBOW: +300 HP
BOW AND ARROW: +200 HP
SPEAR: +100 HP
WHIP: +100 HP
ORIENT SWORD: +200 HP
COIN(S): +300 HP
BROOM: +100 HP AND SPECIAL ABILITY FLYING
KEY: +200 HP AND ALLOWS PLAYER TO OPEN ANY DOOR
KNIFE: +100 HP
LANCE: +200 HP
HARPOON: +200 HP
GEMS: +300 HP
BOOBY TRAPS(ON STRUCTURES): +300 HP

If two categories are used in one model, then the hit points for both categories
are added together. If a model has any of the listed accessories,then that
accessory's added HP gets added to the model's HP. Coins can be used for trade
and to add special abilities to a model.

what you need

dice
coin
lego
pencil
paper
calculator(optional)

building

Before starting,each player should build and adequate amount of units. All
players should have an equal amount of units. Roll a dice to find out who goes
first. Player with the highest roll goes first.



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