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 Gaming / 1739 (-5)
  Re: Medieval Sea Battles
 
(...) I have been thinking about adding ship / sea warfare to my game Brik Battles: Medieval Warfare. I would be interested in any imput / colaboration Please check out the site. www.brikbattles.com Thanks, -- Ramus (22 years ago, 4-May-04, to lugnet.games, lugnet.gaming, lugnet.pirates, lugnet.admin.general)
 
  Re: ESPG Rule Mod?
 
(...) Because Imperials wouldn't fight one another! Unless it waas red vs. blue. Not to mention two ships full of like-uniformed men would get somewhat confusing (or at least ridiculous-looking if they boarded one another. Red plumes versus yellow (...) (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
"Wes Davis" <kitsurugi_yui@hotmail.com> wrote in message news:Hx0vwM.1vCB@lugnet.com... (...) bought a (...) it. (...) curious. (...) I don't think I've had that much trouble with stuff walking. But that concern is one reason I am looking for a way (...) (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
"Mr L F Braun" <braunli1@pilot.msu.edu> wrote in message news:Hx1Bxn.1rFx@lugnet.com... (...) I'd say (...) cutters (...) enough for (...) My biggest concern with adding draught is the added complexity for not that much gain. I also don't want to (...) (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
"Purple Dave" <purpledave@maskofdestiny.com> wrote in message news:Hx1Lxu.zFE@lugnet.com... (...) Imperial... (...) only... Very good points. Chris Weeks and I have talked about how to make non-pirates viable as players. We just have not come up (...) (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)


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