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 Gaming / 1739 (-10)
  Re: Medieval Sea Battles
 
(...) I have been thinking about adding ship / sea warfare to my game Brik Battles: Medieval Warfare. I would be interested in any imput / colaboration Please check out the site. www.brikbattles.com Thanks, -- Ramus (22 years ago, 4-May-04, to lugnet.games, lugnet.gaming, lugnet.pirates, lugnet.admin.general)
 
  Re: ESPG Rule Mod?
 
(...) Because Imperials wouldn't fight one another! Unless it waas red vs. blue. Not to mention two ships full of like-uniformed men would get somewhat confusing (or at least ridiculous-looking if they boarded one another. Red plumes versus yellow (...) (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
"Wes Davis" <kitsurugi_yui@hotmail.com> wrote in message news:Hx0vwM.1vCB@lugnet.com... (...) bought a (...) it. (...) curious. (...) I don't think I've had that much trouble with stuff walking. But that concern is one reason I am looking for a way (...) (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
"Mr L F Braun" <braunli1@pilot.msu.edu> wrote in message news:Hx1Bxn.1rFx@lugnet.com... (...) I'd say (...) cutters (...) enough for (...) My biggest concern with adding draught is the added complexity for not that much gain. I also don't want to (...) (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
"Purple Dave" <purpledave@maskofdestiny.com> wrote in message news:Hx1Lxu.zFE@lugnet.com... (...) Imperial... (...) only... Very good points. Chris Weeks and I have talked about how to make non-pirates viable as players. We just have not come up (...) (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
(...) I'd think it would actually skew things in favor of the merchants. Not only would they be controlling the same number of guns, but they'd have more carrying capacity where the escort's cannon would have been, and they'd have the advantage of (...) (22 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
(...) I really like the idea of using draught as a quality--it would slow down the really "big" ships in and amongst the islands, and allow maneuverability to mean something. But it also would give the cutters an advantage in getting to the treasure (...) (22 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
(...) I'm sorry, that sounded really arrogant. What I meant is that I just bought a TON of gold for the pirate game, and that it seems like a waste not to use it. Frank, do you make everyone empty their pockets after a game ends? Just curious. (...) (22 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
I wouldn't go with the draft idea, unless it was minimal. If anything, I'd say class minus three inches. This would make big ships use boats, but allow cutters to pull right up next to the islands. Ports would of course be deep enough for anything (...) (22 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
 
  Introducing Myself, and My Ships
 
(URL) Hello! I'm Wes Davis, a fellow AFOL. In 2002, I started buying pirate legos, starting with two 6285 sets and one 6286. I'd promised myself I'd buy these ships (which I'd always wanted growing up) and now that I had the means, I went for it. (...) (22 years ago, 30-Apr-04, to lugnet.pirates, lugnet.gaming, lugnet.loc.us.va)  


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