| | Re: brikwars...
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| (...) It's something that takes some getting used to. The important thing is to have a way to tell them apart when you need to, the method isn't really that important. (...) Did you really think so? I'll make a note to put siege weapon ranges up for (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
| | | | Re: brikwars...
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| (...) ...They are more complex both beforehand and during, but if the player came up with a 'claw arm' during design, he could equip all his vehicles with them so it wouldn't be as complex during the game. that's the kind of idea I was thinkin of. (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
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