Subject:
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Re: The Portable Lego Game (was Re: Portable Bot Factory)
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Newsgroups:
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lugnet.space, lugnet.gaming
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Date:
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Sat, 23 Nov 2002 05:30:03 GMT
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Viewed:
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1273 times
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In lugnet.space, James Casey writes:
> A "traditional" wargame would probably require terrain for the battles to be
> interesting, which would negate the portability of the game. I think
> therefore an abstract battle (much like Magic) would be a better idea.
If you like the idea of a "traditional wargame", you may
wish to try out my new lego RPG. However, it's only
castle related to a sense, however, could still work
for space if one were to augment it further.
http://www.lugnet.com/~1112/DraKen
> Possible powers:
> Wheels/legs/other motive devices: Manuevering/agility - change the range of
> combat, avoid attacks
> Weapons: blow stuff up ;) Chainsaws, hammers and so on would only work at
> close range, guns at medium, Big Guns and missiles at long
> Shields/armour: prevent or redirect damage
> Repair systems
> Wings/jump packs: allow flight to avoid combat/drop bombs or whatever
>
> Colours could be used to determine the type of attack - e.g a white gun
> would be an ice weapon, and would be blocked by a fire shield (red). Some
> simple, easy to remember hierarchies should be used - fire melts ice, ice
> freezes water, water puts out fire, that sort of thing. Like
> scissors-paper-stone.
Yeah, added the environmental concepts as well...the rpg
layout page mostly spells out phenonema of that respective
type.
> The game would be best if it were simple enough not to require a rulebook
> once you had learned the rules. The kit could probably contain a die, but
> some other method of random determination might be preferable.**
Unfortunately, this might not be possibly, unless you were
cognizant to memorize the rules easily (they aren't that
long, mostly explanation.) Other than that, you would need
occasional reference to character values (I use character
cards as a template to keep track of health, etc.)
<<_Matt Hein_>>
Fellow lego enthusiast
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