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| | Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
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| My own answers to the survey... (...) Not really sure, some preference to campaign (...) Role playing, easier for players to come and go (...) Get to use the larger ships (...) Prefer to GM (...) I'm inclined to seriously consider limiting my (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
| | | | Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
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| (...) As Lindsay has said, Pirate Gaming at Brickfest is almost a given. I will be looking for what's to make it less demanding of my time however. I really want to have plenty of time to enjoy Brickfest as a whole. I will welcome thoughts on how to (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
| | | | Re: New space wargame: Fleet Command
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| (...) Actually, I wrote the program in Visual Basic. Converting to a mac version would be good, though. I'll post the code when I have a final version done. Zac Soden (23 years ago, 25-Nov-01, to lugnet.space, lugnet.gaming)
| | | | Re: New space wargame: Fleet Command
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| This seems pretty cool, unfortunately I haven't read all the rules yet. Though I'll be sure to give you feedback as soon as I do. Anyhow, Zac, are you willing to post the source code for your program? If it's in C++ or C I might be able to make a (...) (23 years ago, 24-Nov-01, to lugnet.space, lugnet.gaming)
| | | | New space wargame: Fleet Command
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| Hi there everyone, Lucky for me, I have just finished year 12 and, after a streak of inspiration, I have written a wargame. Although Brikwars is a great, well written game, I was finding it a bit slow to play with all of the dice rolling for (...) (23 years ago, 24-Nov-01, to lugnet.space, lugnet.gaming)
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