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(...) Hello Mike (and Shaun), Where do I begin? I am _really_ sorry the way that came out. I really do enjoy your Brikwars rules. In my fervor to gush about the Chainmail rules, I gave your ruleset a back-hand slap, and I apologize. I don't want to (...) (24 years ago, 4-May-01, to lugnet.gaming)
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| | Re: New fantasy battle rules....
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(...) As I understand it from some folks I have talked to, there actually was some roleplaying even earlier than Chainmail, it just didn't directly develop into the first commerical role playing game. Of course many wargames are also technically (...) (24 years ago, 4-May-01, to lugnet.gaming)
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| | Re: New fantasy battle rules....
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(...) Oof! You wound him! Actually, don't get me started on the volumnuous (sp?) merits of Brikwars ... I can extemporaize for hours about this wonderful system, and I still haven't even gotten on Mike's payroll yet. -s (24 years ago, 4-May-01, to lugnet.gaming)
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| | Re: New fantasy battle rules....
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(...) Oh! You wound me! - Mike. (URL) (24 years ago, 3-May-01, to lugnet.gaming)
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| | Re: New fantasy battle rules....
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(...) Close, Robin... but not close enough. D&D was first developed from Chainmail about 30 years ago. In around 1970 was the first fantasy Chainmail game that started the concept of role-playing in a wargame... and creating some new form of gaming (...) (24 years ago, 3-May-01, to lugnet.gaming)
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