| | Re: BrikWars game ... The Platform
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(...) ya, i would! i was on vacation during the last one you guys held :( (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: BrikWars game ... The Platform
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(...) What kind of features does the structure encorporate? Is there an "ojective" to be reached in the battle? eric (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | BrikWars game ... The Platform
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Yo BrikWars fans: We are playing a game this Saturday in DC, centered around this big, tall platform I built. You can see it at: (URL) write up the battle and let you know how it goes. It's gonna be a great pic when someone makes this monstrosity (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: Aargh! A ghost!
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(...) No wonder they're such vengeful spirits! All this stabbing... (...) This begs the question: Why would the ghost of an imperialist be slower? All the plundered riches of benighted peoples dragging him down? Hm, now that I look at it again, do (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Aargh! A ghost!
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Here's my stab a rules for the ghost in brikwars. Move: 3x1d6 studs (1d6" for imperialists) Armour: 1d6 Skill: 1d6 Special: Ghostly touch Range 1d6 Damage 1d6 poison points Ethereal any dice roll that come up 1, the ghost disappears. Cost: 15CP May (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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