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| | Re: BirkWars, BrickFest, Some Questions
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| (...) In our game in Portland there were a couple of super-tough vehicles, the trick to taking them down was to have a big swarm of highly mobile little units with no sense whatsoever of self-preservation. You've got to spread them out thinly enough (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
| | | | Re: BirkWars, BrickFest, Some Questions
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| (...) I'm bringing them all anyhow, for display and stuff, so I'd love to share. They're arranged in three different groups, so it shouldn't be a problem to divide them. What I was wondering is - I was intending to arm my peasants with pitchforks, (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
| | | | Re: New PBB War Game!
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| (...) Have you tried playing it yet? - Mike Rayhawk. ---...--- Check out the Official BrikWars Home Page at (URL) ---...--- (24 years ago, 5-Jun-00, to lugnet.gaming)
| | | | Re: BirkWars, BrickFest, Some Questions
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| (...) Wow! I hope you're not going to play them all at once! Last time we played a medieval BrikWars game, we stuck to armies of about two dozen each, and it took 20-40 minutes per player turn. I can't imagine how long it would have taken with as (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
| | | | Re: BirkWars, BrickFest, Some Questions
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| (...) Depends on how it flies - if it can hover and turn in place (like most hover bikes), then it is a hover flier, if it has to keep moving to stay in the air then it is a flier. If you build your hover bike by just removing the wheels from a (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
| | | | Re: BirkWars, BrickFest, Some Questions
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| hrm - i think these could act as 'Templar Destroyers" if ya think about it.... (24 years ago, 4-Jun-00, to lugnet.gaming)
| | | | Re: BirkWars, BrickFest, Some Questions
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| Oops! I accidenly pressed enter again!!! argh whats wrong with my broswer?????. Here is the complete message >_< TL5 TSA-Trooper (19 CP) Move: 13" Armor: 12 AV Skill: 1d6+4 Enchancements: 4x Moves Fast (4 CP) 3x Thick Hide (3 CP) 2x Unusal Skill (2 (...) (24 years ago, 4-Jun-00, to lugnet.gaming)
| | | | Re: BirkWars, BrickFest, Some Questions
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| Oops! I accidenly pressed enter. Here is the complete message TL5 TSA-Trooper (9 CP) Move: 9" Armor: 7 Skill: 1d6+4 Enchancements: 2x Moves Fast 1x Thick Hide 2x Unusal Skill (24 years ago, 4-Jun-00, to lugnet.gaming)
| | | | (canceled)
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| | | | | Re: BirkWars, BrickFest, Some Questions
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| That Sounds lika a good strategy! I had an idea that a resonable sized amount of heavliy modied troopers like this: TL5 TSA-Trooper (9 CP) Move: 9" Armor: 7 Skill: 1d6+2 Enchancements: (24 years ago, 4-Jun-00, to lugnet.gaming)
| | | | Re: BirkWars, BrickFest, Some Questions
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| (...) Well, our games so far have consisted of people showing up and bringing 300 point armies. Because of this, the number of special guys has been low, because it's difficult to reach the ratio for many special troops inside the 300 point limit! (...) (24 years ago, 4-Jun-00, to lugnet.gaming)
| | | | New PBB War Game!
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| Hey, I just finished up the rules to a simple war game that I made up. These are just the rules, though. I haven't added each character's individual stats, yet. If you want to see those when they come around, check out the Project: Lega Man section (...) (24 years ago, 4-Jun-00, to lugnet.gaming)
| | | | Re: BirkWars, BrickFest, Some Questions
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| Hey, hope to see you there. I wish I had enough castle figs to make a medival army, but I do not, so i wont be participating in the medival brikwars (unless someone lets me use some ;). Oh yeah, and I got some dice. On another note, I had some (...) (24 years ago, 4-Jun-00, to lugnet.gaming, lugnet.org.us.nelug)
| | | | Re: BirkWars, BrickFest, Some Questions
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| Hi Randy, Check out the brickfest.com homepage, it says BrikWars on it. So I assume (and hope) that it'll be on! :-) I've been getting ready for the medieval BW all day... (counted over 140 'figs, I had no idea I have so much!) HTH, -Shiri 'nother (...) (24 years ago, 4-Jun-00, to lugnet.gaming)
| | | | Re: BirkWars, BrickFest, Some Questions
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| btw, heres what i have built: TROOPERS: 1 squad of SeigeTroopers 1 squad of ImpactSoliders 1 Squad of GyroFootmen VECHILES: 2 HoverBike MarkII 1 L.A.V Light AssaultVechile 1 Mechanix Trux 1 'Centurion' VTOL Fighter 1 Blaster mecha In Progress: (...) (24 years ago, 3-Jun-00, to lugnet.gaming)
| | | | BirkWars, BrickFest, Some Questions
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| Hey, I was wondering who is going to play BrikWars at BrickFest? I plan on having a SpaceAge (TK5) with some others players, but since I am a JrFOL I dont have enough peices to build terrain(or money to get some:) ), or do I have any dice at the (...) (24 years ago, 3-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug, lugnet.space)
| | | | Re: New Report on Jain's
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| (...) Don't worry about it. Somehow I screwed up the parts update installation, which is why I was unable to find such a basic part. It's fixed now. Now I'm waiting for the X-1 Tie windshield to come out :P (24 years ago, 1-Jun-00, to lugnet.gaming)
| | | | Help Wanted (Lego Pirates at Dragon*Con)
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| Hi! I was wondering if any of y'all were planning on attending Dragon*Con [1] here in Atlanta next month. As you may already know, Steve Jackson will be here to run his Lego Pirate Game [2]. Steve has asked me if I might be able to get volunteers to (...) (24 years ago, 30-May-00, to lugnet.loc.us.ga, lugnet.pirates, lugnet.gaming, lugnet.org.us.dixielug, lugnet.announce)
| | | | BrickFest June 9 - 11, 2000 Washington DC, USA!!! Only two more weeks!!
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| posted to:lugnet.announce, lugnet.build, lugnet.castle, lugnet.castle.org.cw, lugnet.fun.gaming, lugnet.loc.us.va, lugnet.org.us.wamalug, lugnet.pirates, lugnet.robotics, lugnet.technic, lugnet.town, lugnet.trains fut: lugnet.org.us.wamalug What: (...) (24 years ago, 30-May-00, to lugnet.announce, lugnet.build, lugnet.castle, lugnet.castle.org.cw, lugnet.gaming, lugnet.loc.us.va, lugnet.org.us.wamalug, lugnet.pirates, lugnet.robotics, lugnet.technic, lugnet.town, lugnet.trains)
| | | | Re: New Report on Jain's
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| (...) You can search for parts on partsref (URL). Once you've got the part name and number, you should be able to find it more easily in your software. Like Pearson said, if you're using MLCad, slope bricks are under the Other Parts hierarchy. Steve (24 years ago, 30-May-00, to lugnet.gaming)
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