| | [BrickLords] Engine 1.025
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A new BrickLords game engine is online. Changes : - Strenght elixir price lowered to 350 Gp. - Dexterity elixir price lowered to 350 Gp. - Sleeping in a tavern now cost 150 Gp but give you 15 Vitality points !!! Backpack, soon, I hope ... Regards, (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) extra (...) wife (...) Don't risk the marriage over it tho ;) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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Cheers Pawel, I have got the shield, but didn't want to sell it incase its needed later on :) so Im just padding round killing stuff to get money :S I will get a hat tho ;) thanks (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) You can access Pawel's beguinner's guide by the BrickLords advices page called "before all" or directly here : (URL) great game btw :) (...) Thanks;-) I'm working on the next level. And I see to add some new features like a bag or something to (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) Can't get lucky with loot drops - the range of the gold found in treasure chests is 21-44 with an average around 32. It takes around 90 kills to clear the level, and the shield you get at the end sells for 2,000 gold. That buys you 4 potions, (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) Pawel posted a walkthrough, looks like if you followed his advice you could get through most all of Level 1 rather efficiently. (...) roger that! (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | [Bricklords]
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Have the rules changed or is there some cheat. I see people with very high stats and very low kill counts, or have they been very lucky with loot drops?? great game btw :) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | [BrickLords] Anybody encountered the big guns yet?
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Anything higher than Mummies? I'm seeing plenty of Ninjas (not enough for my taste, though) but I'm curious to know if anybody has run into any Elves or Vampires. ~Mike (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) yours... (...) I did, and I did. P4 2.8GHZ w/ hyperthreading and 512MB DDR DSL at home / 1.7Mbps cable at work I don't think the computer is the problem. .Trains isn't as bogged as .Space. Oh, the mod? Nothing fancy on the new laptop. Just (...) (21 years ago, 9-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: Weekly (?) Reports 01/06/03
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(...) Hi Sean! I am wondering if your last email to me might have been lost. I sent you an action email around 12/08, but I did not send anything this week because I had not seen any response from you. I did think it was a little odd, given that you (...) (21 years ago, 8-Jan-04, to lugnet.gaming.starship)
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| | [Bricklords] Blacksmith FAQ
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Mike Thorn and I put this together - should be complete. It might help you plan ahead :) Weapons that will not break are highlighted. (URL) -- Pawel (URL) (21 years ago, 7-Jan-04, to lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) In my view, to split a group there has to be a natural compartmentalization and a strong likelyhood that topics won't wander back and forth a lot, defeating the categorization. Trains.org got split out already (and threads there nevertheless (...) (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) like (...) I wish we could split .space and .train. Those 2 groups (maybe more, but I don't follow them) just seem to have 100's of posts per month... And it bogs down my nntp. Rob (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) I don't either, I just had to say that. :) (...) Personally I do think it will be sustained. If Denis continues the great work producing new levels, new monsters, new weapons, new features etc, there will always be something to talk about. I (...) (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) No! I don't think Frank meant it like that at all. But when traffic in an existing group gets to a certain level and it looks like it might be sustained, not just a flash in a pan, and it subcategorizes logically, it's certainly a valid thing (...) (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) Am I talking too much? ;-) ~Mike (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | New newsgroup for Bricklords?
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Hmm, do we need a new newsgroup for Bricklords? Frank (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: Weekly (?) Reports 01/06/03
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(...) you know, I wonder if you got my email wrong Hendo....i havn't gotten an action email from anyone or anything since 12/9...Did i miss something? Sean (...) (21 years ago, 7-Jan-04, to lugnet.gaming.starship)
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| | Re: Arbor Sector Recieves New Site
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(...) It would help if I gave a link, wouldn't it? (URL) Arbor Sector> Sorry for double-posting; I'm so tired, lots of tests and troubles at school. -Dan *yawn* (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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| | Arbor Sector Recieves New Site
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Drumroll please! Arbor Sector has recieved a new site, featuring many more features than I remember making! In time, I will be adding seperate pages for each registered vessel still in use. I will also be creating detailed pages for each place in (...) (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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