| | Re: The Pirate Game at BrickFest 2002
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Grr... I'll probably respond to all the comments tonight. I have one post on it's way, but something in our firewall at work is making it take a minute or two to open an NNTP connection, and I hate editing messages in the web poster (no spell check (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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Thanks for the fast writeup, Frank! And thanks again for running such a great game. I think having a few people around who could handle the "normal" activities of movement and combat meant that when one of us was near contentious happenings, we (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) really....that was interesting. I asked Frank when he was taking a bit of time for you guys to plot your moves.... I should have used the key words .... "went bad" I guess.... ;) Ben (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) I agree, but I think that this is in spite of some things that you may feel it is because of. (...) Very important! It would be even better if we could coordinate the game ahead of time, and get more participation in island provision and (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) That would be putting it mildly! (...) I was unaware that you asked to use imperials. I played imperials last year (who promptly "went bad")... (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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