| | Re: Elements of a brick oriented RPG
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Matt Hein wrote: < snip > Tonight when I'm on my own time as opposed to my employers, I'm going to give all of the responses so far some additional thought. I did want to throw out one quick thing though... Matt (and I think at least one other (...) (22 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Hmmm...a brick RPG? This sounds sweet, I would go about borrowing several aspects from other brick RPGs on the net, and adapting them to your respective tastes. (...) Definitely, I prefer Science Fiction, but Fantasy also works well, but try (...) (22 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) I think a lot of these questions will answer themselves if you can answer one question: who is the game intended for? Lego fans, role-playing fans, or something in between? The more you intend it to be for Lego fans or one-off convention (...) (22 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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Frank, this sounds like a game I would love to play. I'm such a visual person that I feel like I miss out in standard RPG's. I like them, but a hint of physical world like LEGO would be cool. Here are my suggestions to your questions posed: (...) (...) (22 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Probably the simplest, but I suspect difficult to capture the "feel" of a brick built game. My wife is in a 7th Seas campaign that routinely uses my LEGO projects as sets and backdrops; it seems to work quite well, although they use metal (...) (22 years ago, 14-May-02, to lugnet.gaming)
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