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(...) Oh good! I was wondering what we were going to do. (...) They could bring any special sale stuff and a cash register out to the con site and people could otherwise go whenever they wanted. I too would volunteer to (un)load the truck. (...) (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
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| | Re: Gaming at AFOL cons
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"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C795506.B9FB9E...ing.com... (...) I don't (...) games. (...) being too (...) thought needs (...) Set-up for any game I have run takes a hideous amount of time. Currently I am behind in (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
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| | Re: Gaming at AFOL cons
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(...) That's definitely true. If we'd had more cargo space, maybe I could have brought some useable ships--but in the event our islands and MOCs took up the available space. I wouldn't be surprised if the fleet provision falls to me this coming (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
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| | Re: Gaming at AFOL cons
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(...) Definitely. Of course we had intended a longer play time but my awful work schedule conspired against us. Clearly one thing to do is to not rely on a single person for the game. Even if folks wanted to wait for me to actually run the game, the (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
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| | Re: Gaming at AFOL cons
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(...) Definitely. (...) Yes, a fixed yearly schedule helps. I rarely think about this because my vacation time tends to be pretty flexible, and inflexibility occurs on short notice. (...) BricksWest had a "professional" two-track (with appropriate (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
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