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In lugnet.games.lego.rockraiders, Thomas Wölk writes:
> <snip>
> > I like the game and the rock raiders minifigs, units and story, it's a shame
> > the levels are so trivial. Is this also your motivation for a level editor
> > request?
> >
> > Damien
> </snip>
>
> err yes . . . sort of . .
> I must admit I really like the game and do fear here's a wonderful chance
> Lego is dropping light heartedly. I love the design and colour schemes. It's
> sort of a building and science fiction theme that I think has great
> potential of extension. A level editor would be lovely to emphasise
> environments that one likes and give better opportunities for gear or
> vehicles that one prefers. Also the benefit would be, providing one was able
> to swap maps, that fans would communicate and the game would become more
> interesting for a longer time to little expense of TLC. The only reason I
> can think of that TLC is afraid of doing this, would be that it would be
> possible to create more militant worlds or put more stress on the fighting
> issues and TLC could hardly control fan made maps as their problems with the
> film making sets have shown. (I emphasise "their" problems as I thought they
> quite overdid it on the expense of the fun) Of course the possibility to add
> own constructions as in the creator or racing software would be great.
> Oh dear , I guess this wish list could go on for ever . .
> As for playing the existing game. I didn't think all the levels too easy. I
> did take me some time to win the one with the hungry snails. I'm no great
> computer player though so I might lack expierience on winning strategies.
> Also when I like an aspect in a level I tend to stray of and forget the
> mission. I have two nephews who are interested in everything Lego does and
> they think RR quite exciting and difficult. They learned a lot on having to
> build up a station beginning with the basics and they grasped the importance
> of oxygen, though the game is inconsequent on this. You are right that one
> doesn't really need the bigger buildings or vehicles to win but if you play
> the levels so that you don't win to fast It's great fun using them. The last
> level is fun with the vehicles if you finally clear the whole cave and the
> level with the islands in the lava lake is best if you built a lava glider
> fast and enjoy the lake even if you can't win the level this way. I guess it
> was the lava lake and some water missions where I thought it would be fun on
> building a level with more of this.
> Ok at the moment space themes are blocked by the StarWars sets but after
> that I think RR could easily be combined with other exploration themes such
> as Life on Mars, the Arctic sets or even the desert and jungle adventure
> sets, hmm some submarine adventure could also be interesting. What I really
> miss with the Lego Software is the System thought though. At the moment
> every CD-ROM seams to be absolutely in its own world. I would expect some
> sort of pieces add-on for the creator games for example that makes it
> possible to build the sets and own creations using the RR or Racer or Alpha
> Team specific pieces in the creator format. A small separate viewer for the
> models would be great. Now a browser plugin would really rule, maybe using a
> central pieces library on a TLC server. Ok expecting a file converter for
> popular formats on the net might be expecting to much from Lego. I've got to
> stop this . . . you've made me dreaming and set my imagination running. So
> many opportunities and Lego doesn't only not use them but sometimes stops
> others from trying. All legal problems and the need to protect children from
> sinister toys? Sometimes I really wonder what the company is up to . . .
> probably they don't really know themselves.
>
> Btw I made some maps of some of the levels with my nephews, any interest on
> this and other stuff we started and never finished.
>
> Play well
> Thomas
Hello Thomas,
Trust me, I am a fan of "Dune 2000" strategy game and it is several orders
of magnitude more challenging than Rock raiders.
It's a shame that what is fun is just waste or losing strategy. Laser is
fun. Heavy vehicules are fun. But they cost more than what is to gain. That
should be the reverse. Levels should have been designed so that Laser and
Heavy vehicules allow more resource discovery than their resource cost. That
is simple: more crystals behind hard rocks and across river. More emphasis
would also be put on scanner and geological capability rather than
blind-mining. I agree that would have made levels somewhat harder, but
solution is also simple: different crystal quotas depending player skill. As
a consolation, playing "crazy cold" level, facing monsters and collecting
150 crystals using "granit grinder" is pretty fun. I wish a cooperative
multiplayer mode had been included, on random maps with more nasties. The
fun would be double because helping each-other is the true mission of rock
raiders.
I would be pleasantly surprised if a level editor appears. Because Rock
raiders sets are discontinued. In early 1980s, new year meant 5 new space
bricks. In early 2000s new year means 5 new themes. So I fear Rock Raiders
will not return.
Let's go for rock raiders stuff.
I will probably do some Rock Raiders MOCs when more LDraw parts will be
available.
http://brickcaster.multimania.com/misc/rock_raiders
Damien
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Message is in Reply To:
| | Re: anybody still playing?
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| <snip> (...) shame (...) </snip> err yes . . . sort of . . I must admit I really like the game and do fear here's a wonderful chance Lego is dropping light heartedly. I love the design and colour schemes. It's sort of a building and science fiction (...) (22 years ago, 4-Jul-02, to lugnet.games.lego.rockraiders)
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