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Subject: 
Re: A BrikWars question
Newsgroups: 
lugnet.gaming
Date: 
Wed, 12 Apr 2000 14:17:59 GMT
Viewed: 
60 times
  
mjr22@cornell.edu (Mike Rayhawk) wrote in <FsvJCv.A5t@lugnet.com>:
Longbow and a Shortbow.  The bow piece is not real easy to modify;
the best you can do is hook a claw piece on the handle to make it
look like a combination bow.
  I was thinking to just hang something off of the bow, somewhere.  The
other thing I might do, is use color.  I'm pretty sure I have a good
number of both black and brown bows.  Or, I could only field LBows.

        Cross Bow: 1UR when used one-handed
I assume you mean +1UR?  That's a good idea.
  Yep.  During my revisions of the post, I discovered UR and rewrote
that bit.  After posting I discovered that the CBow already had a >0
UR.

I'd make Longbows 2CP, since they are a lot closer to crossbows in
value than shortbows.
  I originally intended to cost this at 2CP.  When I did the mod's
math, it was only 1CP.  Than I thought about it some more and decided
that a LBow is really not much more expensive to make than a SBow.
BTW, the UR for a CBow should be substantially lower than a LBow.
<Hmm.  Scurry over to MS Word.>  3 vs. 5.  Look good.  This seems
right.  At TL1, you only have SBow.  At (later) TL2, CBow and LBow
become common.  A Cbow is expensive, but easy to use.  A LBow is cheap
and very effective, but difficult.
  In comparing to firearms.  A revolver is fairly simple to use.  Maybe
lower the UR on pirate-pistol and revolver by one.  This is consistent
with history.  The value of firearms was not that they are more
effective than bows (modern small arms really don't have much on a good
bow, vs mid-size mammals), but that they are so much easier to use.  In
a couple of days you can train any reasonably dextrous person to shoot
with deadly effectiveness.  It takes months to get an archer to that
level.  BTW, have you consider more stealth issues with weapons.  A bow
is a lot easier to attack with without attracting attention.

Which TL did longbows first show up in?  When was
that famous battle of St. Crispian's Day?
  I think LBows date from 11-1400.  Somewhere in there.  They would fit
into late TL2, I think.

I think you're right about boosting the Short Bow's range also, it
should probably be on par with the Pirate Flintlock Pistol at least.
I'll probably end up revising the TL3 pistols and rifles a little
bit too to even it out.
  I think the lower UR would be the best way to do this.  It lowers the
cost of the weapon by lowering the cost of the soldier firing it.
Which is what happened when firearms became common.

Well that was left as an exercise for the student.  The maximum
acceleration and deceleration per turn are listed with the vehicle
chassis cost; whether and how you keep track of them is up to you.
  Putting them into a column in the chart would make them easier to
spot.  I never noticed them.

Basically, if your vehicle has a maximum speed (for instance) of 10" • [...]
its fourth turn.
  Sounds right.

I'll be glad to hear them of course.  Thanks for all the input!
  Mostly, I am thinking about the advantage of setting a lance or spear
against a charge.  I think using the rules you have for damage when
charging would work.  If I have time to set my spear, I may do damage
to the charger which is equivalent to the damage he'd do to me if he
had my weapon.  Make sense?


  One more thing.  I'd love to see a cheat sheet.  All of the charts
that are most used during battles on a few sheets.  I've hacked
something up by making a copy of the rules and editting out everything
else.  Actually, I'd like to see two of these.  One with all of the
battle stats.  Say, the weapon tables and abbreviated text for key
battle effects.  Explosions, fire,...

  And, a second sheet for army creation.  All of the pre-defined units
in a chart form.  One per line.  Than a series of charts with the
basics for designing units.  And, again, text for key items.  Brief
description of costing buildings.  Stuff like that.

  One last thing I'd like (pushy, isn't he?).  Which may exist in the
'98 rules, I haven't really read them.  A tutorial sort of thing.
Either walk me through building a small army, deploying it, and playing
a turn or two.  Or alternately, just list a couple of small armies and
battlefield, with stats, and pics, for everything.  Maybe, we can work
up something to help with this from our battle Saturday.

  BTW, (all BrikWars developers) very nice work thus far.  Thanks a lot
for your effort.

    Thanks,
    Gino A...



Message has 1 Reply:
  Re: A BrikWars question
 
(...) These are all good ideas. I think we might actually add a TL4 combination bow, in case anybody wants to field Rambo or some TL4 Ninjas or something. (...) CP values aren't really supposed to reflect expense of building, but general battlefield (...) (25 years ago, 12-Apr-00, to lugnet.gaming)

Message is in Reply To:
  Re: A BrikWars question
 
(...) It's true; we were trying to keep the range lower than Pistols, which had to be lower than Rifles, which had to be lower than Siege Weapons, which had to be lower than two feet or nobody would be able to clear enough space for a proper (...) (25 years ago, 11-Apr-00, to lugnet.gaming)

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