Subject:
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BrikWars Stats for Animals
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Newsgroups:
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lugnet.fun
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Date:
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Thu, 3 Jan 2002 16:33:57 GMT
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Viewed:
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2125 times
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This past Dec 30th, I play-tested with some fellow WAMALUG (DC, VA, and MD)
members some agreed statistics for Animals. Some are War Animals trained nearly
as well as Troopers and much better than Scouts. Others are wild animals with
instinctive behaviors. For all standard animal actions (biting, kicking,
knocking down trees, grabbing with tentacles, and mutulating smaller creatures)
we used a UR of 2 (hey, these critters ARN'T real smart, but they got
instincts)
The following Animals are either ones without official Stats or ones without
official one-piece versions that I put together. Of the animals we used, these
were the most fun. :
Classification: War Elephant Classification: T-Rex
not so friendly mobile weapons platform) (eco-friendly amphibious Maw )
Move: 12" Move: 16"
Armor: 3d10+3 Armor: 3d10+3
Skill: 1d6+1 Skill: 1d6
Specialty: Pwr 4, Prehensile Nose Specialty: Bite UR 2 2d10
Ratio: Ratio: 1 per 50
Cost: Cost:
Classification: Giant Land Kracken Classification: Crocodile
(hideous mutant OGEL creation) (eco-friendly amphibious Maw )
Move: 6" Move: 7"
Armor: 3d10+4 torso,2d10 arms,1d10 finger Armor: 1d10+3
Skill: 1d6+3 Skill: 1d6+1
Specialty: Two or more tentacles that hit Specialty: Unbreakable grab, UR 2,
automatically rip opponent in half. 1d10+2
Ratio: 1 per game (these are rare beasts) Cost:
Classification: Calamari Classification: Kaadu
(amphibious grasping Sushi) (Giant Orange Platipus )
Move: 5" Move: 16"
Armor: 1d6+2 Armor: 1d10+2
Skill: 1d6+1 Skill: 1d6+2
Specialty: Automatic Grab, Power 2 Specialty: Poisonous kick* UR 2,
Strangles in three turns 1d6+2
Cost: Ratio: (troop)
The following are Animal Stats that are listed in various places in the
Official Rulebook:
Classification: Riding Horse Classification: Draft Horse
(eco-friendly one-man transport) (eco-friendly tow vehicle)
Move: 16" Move: 10"
Armor: 1d10+2 Armor: 1d10+4
Skill: 1d6 Skill: 1d6
Specialty: 2 Power Specialty: 4 Power
Ratio: (troop) Ratio: (troop)
Cost: 3 CP Cost: 3 CP
Classification: Parrot Classification: Monkey
(eco-friendly aerial scout) (eco-friendly Bad-Ass Scout)
Move: 12" Move: 7"
Armor: 1d6-2 Armor: 1d6-1
Skill: - Skill: 1d6-3
Specialty: Scouting Specialty: Scout, four hands
Ratio: 5 Ratio: 5
Cost: 5 CP Cost: 4 CP
These are work fine, and we found that a Monkey with a Golden Broadsword is a
scary thing indeed.
Awful Green Things are also listed in the Rulebook and great fun to play. My
Green Things mostly took over enemy horses and rode the rider into great peril.
Classification: Awful Green Thing from Outer Space
(civilian population control specialist)
Move: 3"
Armor: 1d20-3
Skill: 1d6-1
Specialty: Really Scary, Defy Gravity*
Ratio: 3
Cost: 4 CP
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