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  Re: Clubs/Events - Tips and Tricks
 
(...) You missed one important one that always gets me: 4. I didn't keep track of how many hours I spent building it. (22 years ago, 23-Mar-04, to lugnet.lego, lugnet.general, lugnet.events)
 
  Re: Clubs/Events - Tips and Tricks
 
(...) I agree with Calum - besides, estimating the pieces is a good way to drive home what sort of achievement such a layout is. I also find it is a good way to talk about the designing elements of building with lego (ie "That spaceship containes a (...) (22 years ago, 22-Mar-04, to lugnet.lego, lugnet.general, lugnet.events)
 
  Re: Clubs/Events - Tips and Tricks
 
I am writing things up for our club, and will get you a copy once finished. In brief, the number one thing is getting a club started, is, as stated by others, leadership. I started COLTC just over 1 year ago by emailing 5 people that had posted to (...) (22 years ago, 22-Mar-04, to lugnet.lego, lugnet.general, lugnet.events)
 
  Re: Clubs/Events - Tips and Tricks
 
(...) Agreed on that one! We get those questions too. I find it's easier to make up a very rough guess on 3. Calum (22 years ago, 22-Mar-04, to lugnet.lego, lugnet.general, lugnet.events)
 
  Re: Clubs/Events - Tips and Tricks
 
(...) Here's a few more that popped into my head: Communications. -Learn your marketing message, not for Lego, but for your own group. What is your goal? Who are you? Learn to deliver in a simplified, TV ready message. What in one or two sentences (...) (22 years ago, 22-Mar-04, to lugnet.lego, lugnet.general, lugnet.events)


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