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  Re: Brickworld - Train Drag Racing
 
(...) Can you clarify this rule in the Diesel Class (rule 2): "... If using something other than 9V you need to provide your own control unit." Does this also apply to other classes (mainly, unlimited class), whereas you can use alternate power (...) (16 years ago, 28-Jan-09, to lugnet.events.brickworld)
 
  Re: Brickworld - Train Drag Racing
 
(...) No. There's a trick that someone came up with where you slip a rare-earth magnet between the two magnetic couplers of adjacent cars. It results in a much stronger coupling than you'd get with standard magnets, but it doesn't require special (...) (16 years ago, 28-Jan-09, to lugnet.events.brickworld)
 
  Re: Brickworld - Train Drag Racing
 
Questions: 1. "Coupling will done with Lego's standard magnets at Lego's standard height. High power magnets will be used to prevent uncoupling." Aren't those two sentences mutually exclusive? 2. Do all events require rail power/Do any events allow (...) (16 years ago, 28-Jan-09, to lugnet.events.brickworld)
 
  Re: Brickworld - Train Drag Racing
 
"Bryan Bonahoom" <bryan@brickworld.us> wrote in message news:KE5nMC.nno@lugnet.com... (...) Yay! Rail Racing!!!! (Originally brought to you by James Trobaugh of NGLTC) And originally dominated by me (modified class). :-P All I have to say to you (...) (16 years ago, 28-Jan-09, to lugnet.events.brickworld)
 
  Re: Brickworld - Train Drag Racing
 
(...) Not exactly a (URL) new idea> but I'm glad to see the concept of racing trains alive and well. jt (16 years ago, 28-Jan-09, to lugnet.events.brickworld, FTX)


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