(...) ...Related to Magic though was the big disaster they had with Antiquities (at least I think it was Antiquities), where the distribution of cards was not random. Apparently someone at the card plant screwed up and the sorting didn't work out (...) (24 years ago, 14-Feb-01, to lugnet.dear-lego, lugnet.technic.bionicle)
(...) Actually the handling of Magic in the early days carries a few messages that I think Lego might do well to study carefully. The problem with Antiquities was an over-abundance of common cards and poor planning of how they would be inserted into (...) (24 years ago, 20-Feb-01, to lugnet.dear-lego, lugnet.technic.bionicle)