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| | Re: Partsref is Moving to LUGNET
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| (...) Yep, I'm familiar with make. I even went to look for one once. Do you know how hard it is to search the net for 'make'? I never could figure out a decent set of search-words... Oh, wait. I've got a make.exe with my old copy of Turbo Pascal. (...) (25 years ago, 2-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
| | | | Re: Partsref is Moving to LUGNET
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| (...) Are you familiar with the make utility? It allows you to describe an arbitrary set of modules, with their associated interdependencies, and then re-build only the modules which have changed and modules dependant upon them. Of course, using (...) (25 years ago, 2-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
| | | | Re: Partsref is Moving to LUGNET
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| (...) That's fine with me. The only downside is applying updates. When new parts are released for LDraw, I don't update individual partsref images and pages, I just regenerate the whole shebang. So any manual edits would probably get overwritten. (...) (25 years ago, 2-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
| | | | Re: Partsref is Moving to LUGNET
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| (...) Yeah I was thinking that the third size should be a composite of four views top, left, bottom, and right. Should the floor be kept in this kind of view? Ie: Rotate Part over floor rather than 4 Cameras, nuking the floor only on the bottom (...) (25 years ago, 2-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary)
| | | | Re: Partsref is Moving to LUGNET
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| Excellent! After looking at them I think that other perspectives are more important than colors. Have you tried experimenting with the ambient light option in povray? I don't think l3p gives you that option but you can modify the pov files l3p (...) (25 years ago, 2-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary)
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