Subject:
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Re: What will Castle World be?
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Newsgroups:
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lugnet.castle.org.cw
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Date:
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Thu, 4 Sep 2003 03:54:24 GMT
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Viewed:
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3420 times
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In lugnet.castle.org.cw, Pawel Nazarewicz wrote:
> Ok - most of the discussion in the other post is getting away from the real
> point - the need for a new site. As Dave said - we need to figure out what
> Castle World will be. Here is one idea. If people like it, we could then worry
> about who will put up a site and such (volunteers?).
>
> *************************************************************************
>
> Why have Castle World?
>
> The main reason for Castle World is inspire people to create. While the
> lugnet.castle community certainly does that, often the smaller contributions are
> lost in light of the massive ones. Castle World would be a collection of all
> those none really being more important than others.
>
> On top of that, it would be a nice central place for a beginner to check out
> what kind of creations are out there.
>
> Main Page
>
> The main page would contain an explanation of how to participate in Castle
> World, links to the different guilds, as well as some history. It will be more
> of a crossroads to the different guild pages.
>
> Guild Pages
>
> The reason to have guilds is to match people up by interests and to maximize the
> freedom that people have in creating. Forming a guild will be pretty easy as
> long as it fits into a few guidelines that are laid out.
>
> A guild is basically a theme. A guild needs to have a purpose around which the
> participants can work. Below are two examples of what could constitute a guild.
> You could get as creative as you choose to though.
>
> Purpose: Setting
>
> If I decide to build a town, I can create a guild that will focus around this
> town. If someone wants to be involved in the development of the town or the
> story surrounding the town, they can e-mail me and request to be involved. If
> our interests match up, then they can join. The people within the guild should
> cooperate to make sure everything runs smoothly.
>
> Purpose: Profession
>
> Another example of a guild could be the guild of merchants. People can build
> specialty shops and form a guild around that.
>
> Forming your guild
>
> First thing you need to do is to submit an application for your guild to the CW
> admin. After you get the thumbs up, design your page and upload it to your
> designated folder. You should also come up with a button or banner (size?) for
> your guild. Send that to the admin as well. You will then receive the username
> and password to the ozbrick.net site. Please be respectful of it and dont give
> it out. You yourself should handle all submissions to your guild page.
>
> After that, its up to you. The admin will link to your guild from the main
> page and you have the green light to do whatever you want to.
>
> If you choose to form a guild, you are expressing a willingness to work with
> others. You need to have a minimum proficiency with HTML enough to design and
> update your own guild page. You also need to have a theme that unifies the
> efforts of those in your guild.
>
> You also need to specify whether your guild is a Virtual one or an Existent one.
> A virtual guild might not have all the structures built at the time of the
> viewing. On the other hand, if you visit the web page of an Existent guild, all
> structures you see on that page are currently built and could be used in a
> story.
>
> Joining a guild
>
> To join a specific guild, contact the person in charge of that guild they will
> have their own guidelines for membership. You can join more than one guild at a
> time. If you have a blacksmith shop in the Kumbayashi kingdom, you can be a
> member of both the blacksmith guild as well as the Kumbayashi guild.
>
> Does CW have to be real time?
>
> This is up to the individual guilds. When you join a guild, make sure you look
> at whether the guild is a Virtual one or an Existent one. There are perks to
> both.
>
> *************************************************************************
>
> Let me know what you think - please be specific and constructive, and let's make
> this happen :)
>
> -- Pawel
Your idea is good in theory, but i dont know if it would work in practice. I
think more has to be built then a couple of guilds. I think a guild should be
for one specific type of Castle (Forestmen, Knights Kingdom, etc). In it would
be storys, mocs, etc having to with JUST THAT GUILD. This would only work,
though, in a larger pre-fabricated world you could go around in making storys.
In that realm you could make armys, have battles, go on quests for gold,
wahtever.
That is the only way i could see a Guild thing working, to tell you the truth.
What you have proposed, as i said works good in theory, but it really needs a
more general community to work in.
Aramir son of Deremir.
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Message is in Reply To:
| | What will Castle World be?
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| Ok - most of the discussion in the other post is getting away from the real point - the need for a new site. As Dave said - we need to figure out what Castle World will be. Here is one idea. If people like it, we could then worry about who will put (...) (21 years ago, 3-Sep-03, to lugnet.castle.org.cw)
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