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In lugnet.castle.org.cw, Richard Marchetti writes:
>
> I'm not bothering to read others' comments, but this is what I have to say
> about it:
>
> The story, lego layouts, lighting, photography, etc. were all VERY good! If
> I have anything negative to say it would be that I found the story somewhat
> *lite* if only because a fight scene was used as the opening in telling the
> story -- but I am certainly curious to have the many as yet unrevealed
> details of plot and characters much more developed in future installments.
> I didn't have a problem with the violence, but I wouldn't want to see a
> whole story like this absent other more interesting narrative developments.
> I also imagine it is quite difficult to maintain this kind of cinematic flow
> in the violence when working with Lego minifigs, and you managed it very
> well even so. Kudos!
Thankya. It's more of a prologue, the opening sequence to a larger episode. I
can't say what the future instalments hold, as I've not seen the script yet,
only heard a quick verbal synopsis. We'll see what comes down the pipe.
>
> As to the issue of the page layouts and panel by panel flow, I DID find that
> a bit clunky. I would have preferred a panel by panel flow that NEVER
> booted me back to the unreadable full page layouts. I also had a real
> problem with the fact that many panels when opened in their largest versions
> were too big even for a 1024 x 768 monitor setting. I would certainly advise
> not having single panels or html layouts larger than 800 x 600, and
> certainly no larger than 1024 x 768 under ANY circumstances! On the
> question of page layouts, the images should definitely be large enough to be
> read without the necessity of going to the larger images -- if their sole
> purpose was that of a navigation device, I found that it failed for that
> use. Another point would be not to follow a verticle page layout, like a
> comic book, but rather to follow the dictates of your digital medium and go
> horizontal (again, respecting that each panel should fit on everyone's
> monitors)!
Yep, I kinda lost sight of my original thought, a page view juuuust big enough
to read, but access to the panels for full detail. I'm going to have to pay
better attention to that in future, and be more strict with image optimization,
detail vs. bandwidth vs. screen real estate.
One fellow who responded privately pointed me to Scott Mccloud's site, where
there are some interesting approaches to online comics. (Mostly vertical,
scrolling, with 'trails' as he calls them). Nifty ideas of the "D'oh!" variety,
i.e. so simple you're left shaking your head in dismay that you didn't think of
them yourself. ... Ok, replace 'you' with 'I' then. :)
>
> One thing I have given some thought to in terms of developing digital layout
> schemes is to simply go with full sized images placed in row either
> vertically or horizontally, such that there are no other pages to go to --
> just one brutally long page going either down or to the right. It would
> take a long time to load, but then you could at least experiment with panel
> designs (i.e. different sizes, layouts, etc.) and no other navigation device
> would be necessary beyond scrolling one way or the other. In this case, I'd
> probably have a prefence for a page designed to scroll down as people are
> used to that already. I once experimented with someone's else's artwork to
> see what such a page might look like and I am willing to send it to anyone
> interested (caution: it is almost 2 mb large and is SOMEONE ELSE'S
> copyrighted work, best viewed in a web browser to catch what I mean in terms
> of the scrolling issue).
I'd be curious to see what you've got. If you can upload it, I can download it.
:D
If you haven't seen it already though, do check out www.scottmccloud.com for a
broader reference base. Or just for a diversion if you prefer.
>
> But anyway, I liked the Wanderer a lot. I'd like to see future installments
> that developed our main characters' background stories more fully.
Thanks for looking, and thanks for your well-considered comments!
Cheers,
KMaynes
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