| | Re: Good vs. Evil Jeff Johnston
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| | (...) Hm...this is interesting to me. I don't really have as much 'good' and 'evil' as might be expected...instead, my Castle-time LEGOs seem to have set up a rather complex political situation. A long time ago, the land was united under one ruler, (...) (25 years ago, 27-Sep-99, to lugnet.castle)
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| | | | Re: Good vs. Evil Dan McNeally
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| | | | (...) sniped (...) I usually do that too. All my Wolfpack and Forestmen are that way. (25 years ago, 27-Sep-99, to lugnet.castle)
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| | | | Re: Good vs. Evil David Eaton
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| | | | (...) I tend to have two stories-- one for TLG's sets, and one for my own land. The TLG story is more focused around one kingdom, in nearly constant dispute (save 1979?-1983 when it was only the yellow castle... no teams... calm... peace), where (...) (25 years ago, 27-Sep-99, to lugnet.castle)
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| | | | Re: Good vs. Evil Craig Hamilton
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| | | | (...) (25 years ago, 27-Sep-99, to lugnet.castle)
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| | | | | | Re: Good vs. Evil Craig Hamilton
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| | | | (...) ~gads! i'm glad i'm not the only one who has woven a complex web of soap opera intrigue around the castle characters! if the parts weren't meant to be rearranged, why do they come apart? to me, this is an element of the creativity. i prefer (...) (25 years ago, 27-Sep-99, to lugnet.castle)
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