| | Re: (CW) Realm Scale
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| (...) long shots! my first two structures have long since been sorted back into the collective! for the red dragon fortress, mephisto's lair, it provides a great oportunity to rebuild/ re-design, bigger and badder than before. (c'mon pawell ~ go (...) (25 years ago, 10-Feb-00, to lugnet.castle)
| | | | Re: (CW) Realm Scale
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| (...) Let's say I wanted a sprawling castle, but I don't have enough bricks to build it. I could build a non-minifig scaled structure, and then use sets for the inside, yes? (...) I guess my point was that a model shouldn't *have* to be a structure. (...) (25 years ago, 10-Feb-00, to lugnet.castle)
| | | | Re: (CW) Realm Scale
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| (...) sets ARE models, without a doubt. a perfect solution for those of us with smaller colections, but also an invaluable balladeer tool. i'm a big fan of the set aproach. it's perfect for relating ballads that occur in the non structure areas of a (...) (25 years ago, 10-Feb-00, to lugnet.castle)
| | | | Re: (CW) Realm Scale
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| (...) I think that every time I ask a question I get more confused. I'm just ging to keep going with what I'm doing and figure out how to fit it in later. Or if it doesn't, oh well. J (25 years ago, 10-Feb-00, to lugnet.castle)
| | | | Re: (CW) Realm Scale
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| (...) I think what Craig means by "sets" are little backdrops for a scene. (As he mentioned, like Pawel's forest in his Chp. 1) He means that to make a scene in a forest, you don't have to make the whole forest! And even the small forest could count (...) (25 years ago, 10-Feb-00, to lugnet.castle)
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