| | Re: The Law of Falling Lego
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(...) how (...) I suspect that there is a place between the floor of my apartment and the ceiling of the apartment below, where errant LEGO, cigarette lighters, paperclips, computer case screws and jumper shunts congregate to have parties and laugh (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: The Law of Falling Lego
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(...) A corollary: any piece falling off of a model will fall into the model where it is impossible to reach without disassembling at least half of the constrution. Shaking the model in an attempt to remove the lost piece will result in the piece (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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I for one like this categorization scheme. You should probably add "mercenary" to it. -- Paul Davidson Pawel Nazarewicz <verneer@utk.edu> wrote in message news:Fow6AF.BnI@lugnet.com... (...) a (...) on the (...) regular (...) etc. (...) subcategory (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: The Law of (Unobserved) Falling Lego
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I've been wondering the same thing! But it only works when you don't see where the falling piece landed. I've often dropped a fairly large piece (sometimes a whole minifig or something) from my desk when "creating", and spent up to twenty minutes (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) <snip bulk of list> Heh... I'd appreciate that, even if no one else did. ;) Given that my castle creations center around a mercenary company, and all... James (URL) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Better Character Category system??
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Someone mentioned the crossover between Pawel's character categories. I think the idea of having a general list or database of Castle World's characters is an intriguing one. After some thought, therefore, I'm proposing the following scheme: Assign (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Castle World
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On Tue, 25 Jan 2000, Shiri (<FowtKn.2qL@lugnet.com>) wrote at 21:12:23 (...) He he he. The only flaming will be the projectiles from large Technic trebuchets, and other assorted siege engines >;-) (25 years ago, 26-Jan-00, to lugnet.castle)
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| | Re: Better Character Category system??
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(...) Yes, I do! Basically this is similar to keywords, but better because it is more in depth. If one wants to search for nobility, (1) one can find noble people, but if one searches a nobleman who uses witchcraft (e.g.) one can find only these. (...) (25 years ago, 26-Jan-00, to lugnet.castle)
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| | Re: Better Character Category system??
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(...) depth. (...) one (...) (Or (...) Exactly. Plus, I think it might even help the creative process of coming up with interesting castle characters. Like, what would I get if I combined magic-skill with criminality and equestrian-skill? An evil (...) (25 years ago, 26-Jan-00, to lugnet.castle)
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| | Re: Castle World
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(...) Paradisa gone bad, eh? Way bad! This was great fun, Shiri. I know you like Scar a lot, but its so obvious you also love the King's soldiers. Scar is turning out to be the worst of the worst sort of villainess. Does she have no sympathy for the (...) (25 years ago, 26-Jan-00, to lugnet.castle)
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