To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.castleOpen lugnet.castle in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Castle / 16453
16452  |  16454
Subject: 
Re: Provincial village update
Newsgroups: 
lugnet.castle
Date: 
Mon, 31 Mar 2003 23:16:46 GMT
Viewed: 
1659 times
  
That's a great list so far.  You can also add:

Tailor
Miller (the most important job in any village)
Cobbler
Shoemaker
Paper maker (I'm sure there is a better name for this)
Jeweler
Rope maker
Clockmaker (Even if it's a sundial or hourglass)
Locksmith
Brothel
Mint
Pipe or Tabac shop
Horse trader (stables)
Dairy (Cheese, butter)
Nursemaid
"Healer" (someone good with remedies of all types)

Not to mention that there were different types of smithies in the larger
towns.  One for weapons, one for Armour, one for pots and pans, etc....

In a seaport there would be shops selling navigation aides, such as a
sextant, brass quadrant, astrolabe, cross staff, octant, etc.)  You would
also have warehouses of sorts to store cargo before the owner came to
retrieve it.

-Aaron

"leonard hoffman" <glencaer@hotmail.com> wrote in message
news:HCML1H.1Fs4@lugnet.com...
In lugnet.castle, Jon Furman writes:
Thanks Lenny,
I wasn't certain about the colors eithers, In fact I've got two more
ubfurnished buildings in red and tan, that I'm still not certain the • colors
are "period" enough.  the base lego colors are a little too bright and • vivid
for me.  I'm also running out of "period correct"  occupations if you • have
some suggestions!  Thanks again.  Jon

For a long time I always had problems thinking of what a • medieval/renaissance
village would have. you always come up with blacksmith and tavern.. but • what
else?  And then it hit me, and it was so obvious and silly I couldn't • stand it:
Everything one would need to live, someone is the medieval ages was • making.  So
that means:

So far you have:
Baker, Butcher, Tavern, Cooper, Glassblower, Seamstress, Silversmith

Other things could be:
Merchants of all kinds (spice seller, exotic cloth, etc), pottery maker • (bowls,
jars, etc), winery, brewery, leather-worker, candle maker, lamp maker, • musket
maker (since you've got musketeers), wagon maker, mason (this would be • cool,
like with a half built house that he's working on), roofer

also, several of your houses have flowers on them.. perhaps a flower • seller?

That's almost 10 things, if you don't count various merchants and merchant
types, and also specializations (ie. drinking glassblower vs. window
glassblower.. or even an artisan who makes stained glass windows).

And thats a whole new line of occupation: scribes, illuminator (a guy who
illuminates texts), painter, and sculptor.

Just some ideas
-Lenny



In lugnet.castle, Leonard Hoffman writes:
Wow Jon!  The color usage and building shapes work so well.  I never • thought
color was something that could really be used in castle, but you've • proven
me wrong.  now to pull out the color bins and start working!

thanks for posting!
-lenny



Message is in Reply To:
  Re: Provincial village update
 
(...) For a long time I always had problems thinking of what a medieval/renaissance village would have. you always come up with blacksmith and tavern.. but what else? And then it hit me, and it was so obvious and silly I couldn't stand it: (...) (22 years ago, 31-Mar-03, to lugnet.castle)

25 Messages in This Thread:












Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR