Subject:
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Re: Provincial village update
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Newsgroups:
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lugnet.castle
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Date:
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Mon, 31 Mar 2003 23:16:46 GMT
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Viewed:
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1659 times
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That's a great list so far. You can also add:
Tailor
Miller (the most important job in any village)
Cobbler
Shoemaker
Paper maker (I'm sure there is a better name for this)
Jeweler
Rope maker
Clockmaker (Even if it's a sundial or hourglass)
Locksmith
Brothel
Mint
Pipe or Tabac shop
Horse trader (stables)
Dairy (Cheese, butter)
Nursemaid
"Healer" (someone good with remedies of all types)
Not to mention that there were different types of smithies in the larger
towns. One for weapons, one for Armour, one for pots and pans, etc....
In a seaport there would be shops selling navigation aides, such as a
sextant, brass quadrant, astrolabe, cross staff, octant, etc.) You would
also have warehouses of sorts to store cargo before the owner came to
retrieve it.
-Aaron
"leonard hoffman" <glencaer@hotmail.com> wrote in message
news:HCML1H.1Fs4@lugnet.com...
> In lugnet.castle, Jon Furman writes:
> > Thanks Lenny,
> > I wasn't certain about the colors eithers, In fact I've got two more
> > ubfurnished buildings in red and tan, that I'm still not certain the colors
> > are "period" enough. the base lego colors are a little too bright and vivid
> > for me. I'm also running out of "period correct" occupations if you have
> > some suggestions! Thanks again. Jon
>
> For a long time I always had problems thinking of what a medieval/renaissance
> village would have. you always come up with blacksmith and tavern.. but what
> else? And then it hit me, and it was so obvious and silly I couldn't stand it:
> Everything one would need to live, someone is the medieval ages was making. So
> that means:
>
> So far you have:
> Baker, Butcher, Tavern, Cooper, Glassblower, Seamstress, Silversmith
>
> Other things could be:
> Merchants of all kinds (spice seller, exotic cloth, etc), pottery maker (bowls,
> jars, etc), winery, brewery, leather-worker, candle maker, lamp maker, musket
> maker (since you've got musketeers), wagon maker, mason (this would be cool,
> like with a half built house that he's working on), roofer
>
> also, several of your houses have flowers on them.. perhaps a flower seller?
>
> That's almost 10 things, if you don't count various merchants and merchant
> types, and also specializations (ie. drinking glassblower vs. window
> glassblower.. or even an artisan who makes stained glass windows).
>
> And thats a whole new line of occupation: scribes, illuminator (a guy who
> illuminates texts), painter, and sculptor.
>
> Just some ideas
> -Lenny
>
>
> >
> > In lugnet.castle, Leonard Hoffman writes:
> > > Wow Jon! The color usage and building shapes work so well. I never thought
> > > color was something that could really be used in castle, but you've proven
> > > me wrong. now to pull out the color bins and start working!
> > >
> > > thanks for posting!
> > > -lenny
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Message is in Reply To:
| | Re: Provincial village update
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| (...) For a long time I always had problems thinking of what a medieval/renaissance village would have. you always come up with blacksmith and tavern.. but what else? And then it hit me, and it was so obvious and silly I couldn't stand it: (...) (22 years ago, 31-Mar-03, to lugnet.castle)
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