| | Re: I've started the my first MOC: "White Lion Castle"
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It looks great. I'm looking forward to the completed castle. I really like the design of the corner that swings out for access to the interior. Is there going to be a ramp leading up to that gate? Or will the bottom half of the castle ultimately be (...) (22 years ago, 7-Mar-03, to lugnet.castle)
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| | Re: The Village of Dahyart version 2.0
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(...) Thanks much! (...) I'd say. As I began rearranging the whole thing I began to wonder if I wasn't going to run out of buildings. Placement makes all the difference. (...) That was actually just an afterthought while building roofs, but I'm glad (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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| | Re: The Village of Dahyart version 2.0
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(...) Better, methinks, than a wild fandango*! --Anthony *Modern arcane reference (22 years ago, 8-Mar-03, to lugnet.castle)
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| | Re: The Village of Dahyart version 2.0
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(...) Thanks much! And boy howdy, did I! I really hadn't put much pride into this MOC until I redesigned it. I'm actually a little ashamed I didn't put as much effort into it the first time. (...) Wow, thanks for this. I've already gone back and (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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| | Re: The Village of Dahyart version 2.0
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Oh, wow. This is great. The details abound... every little nook captures the feeling of a little village. I love the cow fence and the little pond near by. Wow. Only one question: have you designed an interior for any of the houses, or perhaps for (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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| | Re: A few scenes from east Allercus
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(...) Thanks for your comments on the results! SInce my camera doesn't have optical zoon capabilities, I figured I would have to improvise somehow to increase on detail. (And it worked excellently!) I got similar results with another creation posted (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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| | Re: A few scenes from east Allercus
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(...) Actually, that's not a problem at all. (But how this can get two replies compared to like ten for a duplo spaceship is beyond me :) (...) Yep, finally a chance for me to use some of my castle figures in a scene. (Having a house just standing (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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| | Re: The Village of Dahyart version 2.0
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(...) Alright! I waited until now to comment since I figured somewhere along the line you would eventually redesign this. Nice job! <snip the nice introduction story> Okay, for the sake of levity, I'll just review the overall picture. (URL) overlook (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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| | Re: The Village of Dahyart version 2.0
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Wow. WOW. (Forgive the poor spacer for his enthusiasm. Good Castle just floors him.) Just look at that detailing! The ducks are very impressive, as are the chickens. There's not a single thing in this diorama that looks out of place. Take care, (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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| | Re: CAD animals
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Those are nice, and the renders are gorgious. I like the pig a lot, with it's big floppy ears. What settings did you use? (...) (22 years ago, 9-Mar-03, to lugnet.castle)
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