| | Re: The Village of Dahyart version 2.0
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(...) Hello Antony, That is just the sort of organic fuzzyness I had in mind when i made the suggestion. You did it very well. On top of this, the added vegetation and details largely contribute to the improvement as well. I'm pleased that you took (...) (22 years ago, 5-Mar-03, to lugnet.castle)
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| | Re: The Village of Dahyart version 2.0
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(...) oh you forgot my favorite! 6 - 8 - 10 and also, there is 2 - 5 - ~4.5 (use a jumper plate) as shown here: (URL) thanks for posting these! I always wondered about them... I did a graph at home and extended it out to 13x13.. but the math just (...) (22 years ago, 5-Mar-03, to lugnet.castle)
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| | Re: The Village of Dahyart version 2.0
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(...) That is just a multiple of 3 - 4 - 5 (I thought it was obvious that the given table contains the reduced ones only :-) (...) A typical "near miss", this one is only off by 0.0755710991019 units. (...) O.k, especially for the devotee: here is a (...) (22 years ago, 7-Mar-03, to lugnet.castle)
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| | Re: The Village of Dahyart version 2.0
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(...) Thanks much! And boy howdy, did I! I really hadn't put much pride into this MOC until I redesigned it. I'm actually a little ashamed I didn't put as much effort into it the first time. (...) Wow, thanks for this. I've already gone back and (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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