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> In lugnet.announce.moc, Jon Furman writes:
> I understand For this to have aggressive play value as a theme there will
> need to be an invading enemy and some type of Governmental fortification for
> the defending soldiers to issue from.
> Imagine a battle scene with cannons, crossbows, pikes, muskets, cutlasses,
> etc. You could begin to understand the frustration of a castle defender who
> sees a cannon breach his walls for the first time.
Hi Jon,
Following that train-of-thought, yknow what would be kinda kewl?
A battle field scenario
a small stand-off upon a brick terrain.
There could be three sets or so, and each terrain piece could be modular.
Has this been done?
I know that buildings naturally seem the most likely to be modular,
but little hill pieces that join via a Technic pin would be awesome!
Oh and, the battle-field terrain pieces could also be coupled with
say
the town! Not only would the terrain be able to integrate with other terrain
pieces, but also work with the building structures!
Just an idea,
--==Richard==--
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Message has 2 Replies: | | Re: Provincial Village
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| Richard, I dont know if its been done, but Id love to see someone do some terrain for this idea( Im no good at terrain). It would be awesome to see these fully compatible sets. Especially for a battle sequence! Jon (22 years ago, 5-Feb-03, to lugnet.castle, lugnet.pirates)
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Message is in Reply To:
| | Provincial Village
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| Hey All, I intended to post my year two creations for the modular castle system this week, but after some thinking I decided not to head in that direction as it seems to be a bit of a time waste.* I mentioned that the modular system was not (...) (22 years ago, 5-Feb-03, to lugnet.announce.moc, lugnet.castle, lugnet.pirates) !!
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