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| | Re: Hinge 1x2 top and SNOT
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| (...) Here's a little variant that should be good for trains and space. Tim (URL) (19 years ago, 2-Apr-06, to lugnet.build.schleim, lugnet.castle, FTX)
| | | | Re: Hinge 1x2 top and SNOT
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| (...) Nice Idea - I did a demo using that about 20min ago, when I saw your post: (2 URLs) (Note that this is not supposed to be accurate to any real engine - it's just a demo of the concept) thanx, Jeffery /* No Comment */ BS: (URL) (19 years ago, 2-Apr-06, to lugnet.build.schleim, lugnet.castle, FTX)
| | | | Re: Hinge 1x2 top and SNOT
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| (...) This is great! I just tried it out. I think it should be called Dsnot, similar to (URL) Gsnot.> (URL) [ j o n ] (URL) [ z e m i d o t n e t ]> :: creations :: moonbase :: shipyard (19 years ago, 2-Apr-06, to lugnet.build.schleim, lugnet.castle, FTX)
| | | | Re: Hinge 1x2 top and SNOT
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| (...) Hi Didier, I see so much potential in this technique. Seems a great way to do multiple angle adjustments in a small space. I'm sure I'll be using it at some point. Thanks for posting it. Tim (19 years ago, 1-Apr-06, to lugnet.build.schleim, lugnet.castle, FTX)
| | | | Hinge 1x2 top and SNOT
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| Hi SNOTters, I was playing around with hinges tops and find this : (URL) I don't know if it can be usefull...the building is tight and allow rotation with friction : (URL) and repetition may lead to castle grilles, grids, gates... (URL) Jouez bien, (...) (19 years ago, 1-Apr-06, to lugnet.build.schleim, lugnet.castle, FTX) !!
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