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 CAD / Ray-Tracing / 983
  Re: Smooth surfaces
 
Lothar Teichert wrote... (...) Hi and welcome Lothar, Yes, I think it is worth to ask him :-) What a brilliant idea. I had completely forgotten about the smooth_triangle. The one example you provide looks very nice. Do you have more examples? Do you (...) (23 years ago, 20-Sep-01, to lugnet.cad.ray)
 
  Re: Smooth surfaces
 
(...) Another idea is to choose different angles depending on how long the edges are next to that angle. For longer edges, a smaller bend is more likely to be a real crease. I used to use this sort of heuristic in edge detection image processing (...) (23 years ago, 21-Sep-01, to lugnet.cad.ray)

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