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| | Re: real world terrain
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| Thanks, I think I can use that,although not for anything Lego related. Gary Mike Horvath <mikehorvath@juno.com> wrote in message news:GI3B7w.Iwq@lugnet.com... (...) I (...) (23 years ago, 15-Aug-01, to lugnet.cad.ray)
| | | | real world terrain
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| Here's a link to a very useful site regarding porting of GIS STDS survey data to different platforms. Once I figure out how to use it I'll render I nice image of one of my models in real world terrain. I spent a lot of hours trying to find this (...) (23 years ago, 15-Aug-01, to lugnet.cad.ray)
| | | | Re: Datsville continuation - more ideas
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| Hey, no problem. I just browse Lugnet every once in a while to see if any progress on such a utility exists. I notice there has been little mention of such a thing in the newsgroups in the past. It would be a "cool" toy. Thanks, Mike (...) (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
| | | | Re: Datsville continuation - more ideas
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| (...) If I understand the question correctly, and from my understanding of how a ray- tracer works, Pov-ray must keep all polygon data while it renders since it "traces" all the light rays, even those that you can't see (inside of a brick). It (...) (23 years ago, 14-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
| | | | Re: *BIG* Update!
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| Not likely for two reasons. 1) I prefer to spend my time building. 2) Mac user. It's tough to accomplish what you do without the same or comparable tools. (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
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