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 CAD / Ray-Tracing / 625
  RE: different idea for cockpit
 
(...) I use a "fog" object to make the transition from the ground plane to the background smoother. For day scenes, I generally use a very light blue color (like <0.7,0.9,1>). For night scenes, you could use a dark blue <0,0,0.4> or black <0,0,0>. (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray)
 
  Re: different idea for cockpit
 
(...) In my POV file: "(URL) the end, I have this section: // Sky?...Stars?... #include "colors.inc" #include "skies.inc" #include "stars.inc" #declare My_Night_Sky = union { sphere { < 0 , 0 , 0 > , 10001 texture { Starfield1 } } sphere { < 0 , 0 , (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray)
 
  RE: different idea for cockpit
 
(...) I found the problem...and it is what I thought it would be :) Basically, what you are creating is a sphere with a speckled texture. The background color of this texture is black, which is why you can't change the background color. However, the (...) (24 years ago, 13-Dec-00, to lugnet.cad.ray)

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