To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 526
525  |  527
Subject: 
Re: Seven-wide vehicles
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 26 Sep 2000 19:10:46 GMT
Viewed: 
1150 times
  
"Bram Lambrecht" <BXL34@po.cwru.edu> writes:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=1374

Great rendering!

Thanks, but I must confess that it is a very standard L2P output
rendering.  I simply changed the background colour, the camera angle and
the viewpoint.  And that's all!  I didn't really work on it at all.

I see you used modified LGEO parts...

Oh, yeah!  I modified the stud to have the LEGO logo.  I "stole" the
logo from the L3P output and converted it to fit on the studs.

Other than that I haven't modified the library.


did you use my lg_defs.inc and lgeo_2_l3p.inc files, or have you made
your own?

No, I was lucky this time that all the parts I needed was already in the
library.  I'll take my hat off to Lutz Uhlmann.  The amount of work he
has put into LGEO is simply unbelievable.

There appears to be a bug in the L2P converter, though.  The last parts
in the model are always left out, for some reason.  So the black 1x1
plates with clips on the front of the vehicle are missing.  (I used them
to emulate bumpers, or something to that effect...)

But I have used LGEO before with models in which some parts where
missing.  At those times I simply merged in the needed L3P output
manually.  It was pretty quickly done.


I see you added surface texture to the slope bricks too.

This was simply added by the L2P converter.


Oh, and since your'e making renderings, that means the model is
complete right?  Can we see the DAT file, please!!

You can call me picky, but I'm still not quite happy with the way the
rear portion of the car turned out this time.  I would like to employ
some kind of rear mudguards which cover a larger portion of the wheels,
but it is hard to combine with the "car sunroof" part, which I used for
"rear windscreen".  Perhaps I need to convert it all into an even-stud
wide vehicle?

I'm happy, though, that the new version of the car is even lower than
the first one.  It looks faster that way...  And I should probably
change the knobby wheels into slick wheels.  However I don't have any of
those slick wheels myself, so that would have been cheating!  :-)

Fredrik



Message is in Reply To:
  Re: Seven-wide vehicles
 
(...) lg_defs.inc and lgeo_2_l3p.inc files, or have you made your own? I see you added surface texture to the slope bricks too. Have you automated that substitution? Or did you use L2P for the conversion? Oh, and since your'e making renderings, that (...) (24 years ago, 26-Sep-00, to lugnet.build, lugnet.cad.ray)

5 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR