| | A question about an animation scene Eduardo Vazquez Harte
| | | I have made a scene where a car follows a spline this is the main co ---...--- object { car_dot_dat matrix <0,0,1,0,1,0,-1,0,0,0,0,0> #if (version >= 3.1) material #else texture #end { Color7 } //translate<-960,-24,1860> rotate -90*y (...) (18 years ago, 4-Apr-07, to lugnet.cad.ray)
| | | | | | | | Re: A question about an animation scene Timothy Gould
| | | | | (...) --snip-- (...) Hi Eduardo, The spline macro would be useful too ;) Tim (18 years ago, 4-Apr-07, to lugnet.cad.ray)
| | | | | | | | | | Re: A question about an animation scene James Reynolds
| | | | | (...) You are not specifying a custom clock value so your spline lasts from frames 1 to 121. You actually want to specify a custom clock value. Something like this: animate_by_spline (east_to_south, auto_banking (0) + spline_clock ( ..... ) )} The (...) (18 years ago, 6-Apr-07, to lugnet.cad.ray)
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