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In lugnet.cad.dev, Orion Pobursky writes:
> Maybe someone can point me in the right direction...
>
> I have an object with a known bounding box, how do I calculate the position
> of the camera so that the whole object is shown on a screen of known
> dimentions? In other words, how to I determine the amount I should the
> camera away from the object so that the entire object is shown in the viewport?
This document describes a method of scaling to fit a bounding sphere
into a viewport, starting somewhere around page 30.
http://www-lmr.usc.edu/~requicha/ch2.pdf
I would think you'd have to pick a camera angle first, or fix one
of the other variables like the distance to the camera.
Don
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Message is in Reply To:
![](/news/x.gif) | | Camera Positioning
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| Maybe someone can point me in the right direction... I have an object with a known bounding box, how do I calculate the position of the camera so that the whole object is shown on a screen of known dimentions? In other words, how to I determine the (...) (21 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
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3 Messages in This Thread: ![Camera Positioning -Orion Pobursky (25-Mar-03 to lugnet.cad.dev, lugnet.cad.ray)](/news/x.gif) ![](/news/246.gif) ![Re: Camera Positioning -Kevin Clague (25-Mar-03 to lugnet.cad.dev, lugnet.cad.ray)](/news/x.gif)
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