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 CAD / Ray-Tracing / 1552
  Re: Teardrops
 
(...) approximating the character of the curve. Orion emailed me a pointer to the Glob_5 shape in one of the POV-Ray .inc files, and that was quite a help. I played with the vertex sequence, but my liberal arts brain turns to mush when dealing with (...) (22 years ago, 14-Nov-02, to lugnet.cad.ray)
 
  Re: Teardrops
 
(...) I gave this a shot... I pretty familiar with bezier curves from using them in CorelDraw, so I used a bezier_spline. Basically, for every segment you want, you create 4 points. The first and last points are the endpoints of the segment, and the (...) (22 years ago, 14-Nov-02, to lugnet.cad.ray)

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