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 CAD / Ray-Tracing / 1283
  Re: Tilting the camera
 
(...) Thanks, I guess it's ROLL then. (...) Hm, first vote for CCW. Why? (...) I agree, see also (URL) Modifying both SKY and RIGHT seems to do the job for me: (...) Nope, sorry - it doesn't work if you look at the model from +x, e.g. with -cg30,90 (...) (22 years ago, 30-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
"Lars C. Hassing" <lch@ccieurope.com> skrev i meddelandet news:GwwDyB.Apu@lugnet.com... (...) Because my fingers slipped :-) CW == positive direction -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (22 years ago, 30-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
Lars C. Hassing wrote... (...) location L3Location sky -y right -4/3*x look_at L3LookAt translate -L3Location #declare vx=vaxis_rotate(x,L3...ollAngle); #declare vy=vaxis_rotate(y,L3...ollAngle); #declare vz=vaxis_rotate(z,L3...ollAngle); matrix (...) (22 years ago, 18-Jun-02, to lugnet.cad.ray)

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