| | Re: Tilting the camera
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| "Lars C. Hassing" <lch@ccieurope.com> skrev i meddelandet news:Gwqr3t.L63@lugnet.com... (...) says: (...) I can imagine 'tilting' or 'slanting' both sideways and forwards/backwards. ROLL, PITCH and YAW are unambiguous. Imagine the camera sitting in (...) (23 years ago, 27-May-02, to lugnet.cad.ray)
| | | | Re: Tilting the camera
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| (...) Thanks, I guess it's ROLL then. (...) Hm, first vote for CCW. Why? (...) I agree, see also (URL) Modifying both SKY and RIGHT seems to do the job for me: (...) Nope, sorry - it doesn't work if you look at the model from +x, e.g. with -cg30,90 (...) (22 years ago, 30-May-02, to lugnet.cad.ray)
| | | | Re: Tilting the camera
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| "Lars C. Hassing" <lch@ccieurope.com> skrev i meddelandet news:GwwDyB.Apu@lugnet.com... (...) Because my fingers slipped :-) CW == positive direction -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (22 years ago, 30-May-02, to lugnet.cad.ray)
| | | | Re: Tilting the camera
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| Lars C. Hassing wrote... (...) location L3Location sky -y right -4/3*x look_at L3LookAt translate -L3Location #declare vx=vaxis_rotate(x,L3...ollAngle); #declare vy=vaxis_rotate(y,L3...ollAngle); #declare vz=vaxis_rotate(z,L3...ollAngle); matrix (...) (22 years ago, 18-Jun-02, to lugnet.cad.ray)
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