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 CAD / Ray-Tracing / *427 (-5)
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) The main file for, say, SKETCH.DAT, shows up as a union block named sketch_dot_dat. I suppose that a post-l3p tool could just read in the POV output file and parse this union and insert the clock-checking logic. The same tool could also spit (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) Yeah, and the docs aren't the best, either. Do you know of any decent tutorials for the 3.1 language? Online or book would be great, but all I've seen is stuff for 3.0... Cheers, - jsproat (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) Yeah, you got it! I used the POV-Ray clock to make an animation a year ago, so I learned a bit about it. I'm sure you've all seen it before: (URL) I get the time, I'm planning to make another animation, but don't hold your breath! ;-) (...) (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) I suppose some of you may want to try this out, so do something like this with your POV-Ray file, as generated by L3P. Identify the portion of the file where the "0 STEP" lines are present and add #if and #end statements like this: // [DAT (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
(...) Selective rendering of parts based upon the animation clock value or something like that? Cool, I didn't know POVRay could do that. Is it a preprocessor macro thingy, or something else? I was thinking, however, more along the lines of being (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)


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