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 CAD / Ray-Tracing / *392 (-20)
  Re: Diablo SE hovercar
 
Fredrik Glöckner skrev i meddelandet ... (...) There is also a 'City generator include file' (by Chris Colefax) available from one of the www.povray.org pages ('Resources' I think). It can generate cities of (almost) any size, with a lot of (...) (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: I need help with pov for kidvention
 
(...) A "please" would be nice...and maybe you could put an LDraw screenshot somewhere so that whoever raytraces this can see what it looks like. Thanks, --Bram Bram Lambrecht.........Br...L@JUNO.com (URL) (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  I need help with pov for kidvention
 
Basicly I need someone to take the .dat file, run it through l3p and position the cameras and lights so that it looks good, because I couldnt use povray to save my life and I need it for kidvention. (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  I need help with pov
 
Basicly I need someone to take the .dat file, run it through l3p and position the cameras and lights so that it looks good, because I couldnt use povray to save my life and I need it for kidvention. (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Here it is: (URL) (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Yes, I made 7 different parameterized buildings. Then, the buildings are chosen randomly and the parameters are given random values. (...) OK, I'll post it. --Bram Bram Lambrecht.........Br...L@JUNO.com (URL) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Do you mean that you composed all the geometric shapes that look like skyscrapers yourself? Cool! It would certainly be interesting to see the include-file. Fredrik (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Yeah, I couldn't figure out a way to apply a normal surface before applying color. The bumpy surface always ended up being black... (...) Thanks. If you want, I can release the include file I made to create the randomized skyline... (...) (...) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) LGEO library. (It looks like the "rugged" surface on the slopes was missed, though?) The inclusion of a cool scenery also adds to the quality of the images. Perhaps you could try to do some motion blurring on the background to make it appear (...) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) SWEEE...EEET! :) -Tim (URL) timcourtne ICQ: 23951114 (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Thanks to you and your classmates :) Maybe it'll encourage them to expand the focus of their computer training :) --Bram Bram Lambrecht.........Br...L@JUNO.com (URL) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Two, side by side, with tons of leg room left (about 2x2 studs each). There's actually a fig in the car in the in-flight pics. (...) Thanks! --Bram (Mark, please consider this email as a contest entry) Bram Lambrecht.........Br...L@JUNO.com (...) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Lamborghini (...) this (...) the favorite (...) the rear (...) Does a minifig fit inside? Hard to tell from the pics. I LOVE the doors, tho. ~Mark (24 years ago, 26-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) favorite (...) As always, that model RULES. It is gonna be some serious compition (sp?) for my hovercar! (not yet photoed) -Kyle (URL) (24 years ago, 26-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Phenomenal, simply phenomenal - as always. I am taking a Netware admin class this week and I found this by looking at the recent pics on Brickshelf. Showed it to a few of my fellow classmates and they were amazed, both with the Diablo SE and (...) (24 years ago, 26-Jun-00, to lugnet.cad.ray)
 
  Diablo SE hovercar
 
I (finally) finished raytracing a modified hovercar based on a Lamborghini Diablo body style (althought the front end isn't quite Diablo-like...to me it looks more like a Ford GT40). Extra engines tacked onto the sides of this already speedy craft (...) (24 years ago, 26-Jun-00, to lugnet.space, lugnet.cad, lugnet.cad.ray, lugnet.build)  
 
  Re: Truck from set 5590
 
(...) Ooo... you must have that truck drive to my house with a shipment of chocolate syrup. Mmmmm. Alan (24 years ago, 24-Jun-00, to lugnet.cad.ray)
 
  Re: problems converting
 
(...) I am using L3P to convert my MLCad files to PovRay and i never had a problem with transparent pieces. If you can't see ANY transparencies check the rendering mode you are using. (Look at povray.ini file in the renderer folder. If the Quality=X (...) (24 years ago, 23-Jun-00, to lugnet.cad.ray)
 
  Re: problems converting
 
(...) I'm not sure what is wrong, but for a quick fix you should check the color definitions in the resultant POV include file. Make sure that the 'filter' is set in the 'pigment' portion of the declaration. For example, here is a declaration for (...) (24 years ago, 23-Jun-00, to lugnet.cad.ray)
 
  problems converting
 
Hello everyone. I got LDRAW years ago and recently found it again after a computer upgrade. I've been having quite a bit of fun with the MLCAD program and have also been playing with the POV-RAY program. Well, here's my problem. Does anyone know how (...) (24 years ago, 23-Jun-00, to lugnet.cad.ray)


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