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 CAD / Ray-Tracing / *392 (-10)
  Re: Diablo SE hovercar
 
Fredrik Glöckner skrev i meddelandet ... (...) There is also a 'City generator include file' (by Chris Colefax) available from one of the www.povray.org pages ('Resources' I think). It can generate cities of (almost) any size, with a lot of (...) (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: I need help with pov for kidvention
 
(...) A "please" would be nice...and maybe you could put an LDraw screenshot somewhere so that whoever raytraces this can see what it looks like. Thanks, --Bram Bram Lambrecht.........Br...L@JUNO.com (URL) (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  I need help with pov for kidvention
 
Basicly I need someone to take the .dat file, run it through l3p and position the cameras and lights so that it looks good, because I couldnt use povray to save my life and I need it for kidvention. (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  I need help with pov
 
Basicly I need someone to take the .dat file, run it through l3p and position the cameras and lights so that it looks good, because I couldnt use povray to save my life and I need it for kidvention. (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Here it is: (URL) (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Yes, I made 7 different parameterized buildings. Then, the buildings are chosen randomly and the parameters are given random values. (...) OK, I'll post it. --Bram Bram Lambrecht.........Br...L@JUNO.com (URL) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Do you mean that you composed all the geometric shapes that look like skyscrapers yourself? Cool! It would certainly be interesting to see the include-file. Fredrik (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Yeah, I couldn't figure out a way to apply a normal surface before applying color. The bumpy surface always ended up being black... (...) Thanks. If you want, I can release the include file I made to create the randomized skyline... (...) (...) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) LGEO library. (It looks like the "rugged" surface on the slopes was missed, though?) The inclusion of a cool scenery also adds to the quality of the images. Perhaps you could try to do some motion blurring on the background to make it appear (...) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) SWEEE...EEET! :) -Tim (URL) timcourtne ICQ: 23951114 (24 years ago, 27-Jun-00, to lugnet.cad.ray)


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