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 CAD / Ray-Tracing / *387 (-5)
  Re: Diablo SE hovercar
 
(...) Yes, I made 7 different parameterized buildings. Then, the buildings are chosen randomly and the parameters are given random values. (...) OK, I'll post it. --Bram Bram Lambrecht.........Br...L@JUNO.com (URL) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Do you mean that you composed all the geometric shapes that look like skyscrapers yourself? Cool! It would certainly be interesting to see the include-file. Fredrik (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Yeah, I couldn't figure out a way to apply a normal surface before applying color. The bumpy surface always ended up being black... (...) Thanks. If you want, I can release the include file I made to create the randomized skyline... (...) (...) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) LGEO library. (It looks like the "rugged" surface on the slopes was missed, though?) The inclusion of a cool scenery also adds to the quality of the images. Perhaps you could try to do some motion blurring on the background to make it appear (...) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) SWEEE...EEET! :) -Tim (URL) timcourtne ICQ: 23951114 (24 years ago, 27-Jun-00, to lugnet.cad.ray)


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