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 CAD / Ray-Tracing / *352 (-20)
  Re: boat wake/water help
 
greg bollrud skrev i meddelandet ... (...) Nice sub! But the water... I have made water by combining a rippled plane with a height field. You can see an example here: (URL) The .pov files are also there to fetch if you want them - note: they do not (...) (24 years ago, 19-May-00, to lugnet.cad.ray)
 
  boat wake/water help
 
How can I add a wake to make my boats look like they are moving? I have tried a few of the water rendering demos, but i can't get them to work. I filled in the background with Photoshop, but I know it could look a lot better. (URL) an Ohio Class (...) (24 years ago, 19-May-00, to lugnet.cad.ray)
 
  Re: Y-Wing render
 
(...) I post all the dat and mpd files i render at: (URL) you can find the Y-Wing and other dats there :-) (24 years ago, 15-May-00, to lugnet.cad.ray)
 
  Re: 4589 incorrect render
 
GeoMan wrote... (...) Correct. The problem was discovered a long time ago, and I blame myself that I haven't released an official fix yet. Unfortunately in v1.1 the 1-4 cones are clipped by a too small box, {<0,-1,0>,<2,2,2>} rather than (...) (24 years ago, 15-May-00, to lugnet.cad.ray)
 
  Re: Y-Wing render
 
(...) Can I have the .dat file if this is coming from ldraw or the .pov file otherwise? Please? (24 years ago, 14-May-00, to lugnet.cad.ray)
 
  Y-Wing render
 
I managed to find some time to finish and render Y-Wing: (URL) (24 years ago, 14-May-00, to lugnet.cad.ray) ! 
 
  4589 incorrect render
 
I have found that part no 4589 is not rendered correctly after the 2000-1 update. You can take a look at parts that don't render correctly at: (URL) guess it's time for an L3P update???? :-) (24 years ago, 14-May-00, to lugnet.cad.ray)
 
  Re: tire colors
 
thats exactly what i was looking for thanks -Philip Kostka (...) (24 years ago, 13-May-00, to lugnet.cad.ray)
 
  Re: tire colors
 
(...) Find the following section at the top of your POV file: #declare Color0 = #if (version >= 3.1) material { #end texture { pigment { rgb <0.301961,0.301961,0.301961> } finish { ambient AMB diffuse DIF } #if (QUAL > 1) finish { phong 0.5 (...) (24 years ago, 13-May-00, to lugnet.cad.ray)
 
  tire colors
 
does anyone know of a good, flat black for tires or a way to make flat black in pov-ray? i'm just tired of seeing a shiny tire when we all no tires are far from shiny. any info will be readily accepted -Philip Kostka seahaus@znet.com (24 years ago, 13-May-00, to lugnet.cad.ray)
 
  Re: Tie Fighter render
 
(...) Try removing the NOSPAM. (24 years ago, 12-May-00, to lugnet.cad.ray)
 
  Re: Bartleby Render: attn Todd
 
(...) Everybody run!!! --Todd (24 years ago, 9-May-00, to lugnet.cad.ray)
 
  Bartleby Render: attn Todd
 
I got a quick render of the Bartleby tank done. Is this what you had in mind in your request Todd? I like this prospective. I need to figure out how to add some "atmosphere" to the scene to make it more real looking. All in good time I guess. Here's (...) (24 years ago, 9-May-00, to lugnet.cad.ray)  
 
  Trooper Clerks (was: Re: 1st Render)
 
(...) It's a _Star_Wars_/_Clerks_ spoof/parody where the premise is a couple of Imperial Stormstoopers running a convenience store in the Death Star. :) (URL) a big'un, but well worth the wait if you're a SW or KS fan. --Todd [XFUT -> (...) (24 years ago, 9-May-00, to lugnet.cad.ray, lugnet.starwars)
 
  Re: 1st Render
 
(...) the (...) legs (...) look (...) That would be pretty cool. (...) coincidence! :) (...) No haven't seen the trailer. What is it? (...) (24 years ago, 9-May-00, to lugnet.cad.ray)
 
  Re: New to digital LEGO
 
(...) In LEdit, you can use the menu sequence { / -> (T)urn -> (C)enter } to move the center of rotation over to the centerpoint of the current piece. Any piece you rotate will then turn around that centerpoint. I use the fake part line as a weak (...) (24 years ago, 8-May-00, to lugnet.cad.ray, lugnet.cad)
 
  Re: 1st Render
 
(...) Ogowch! :-) Hmm, too bad LEGO didn't make Han Solo in carbonite by recessing him into a 1x4x5 brick instead of printing him onto a 1x2x5... (...) LOL -- oops, I guess that was ambiguous... :-) I meant a coincidence from my point of view -- I (...) (24 years ago, 8-May-00, to lugnet.cad.ray)
 
  Re: New to digital LEGO
 
(...) I dunno about POV, but 'most any simple picture-editing application will allow you to "save as" from .bmp to .jpg - even the "paint" app that comes preinstalled on windows (if you have that). HTH! -Shiri (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: New to digital LEGO
 
(...) Is (...) when (...) easy, (...) Thanks for the response. I am using LEdit. But, I don't get how to use the fake part line, or how editing the center of rotation will change the output to POV code. thanks, Chris (24 years ago, 7-May-00, to lugnet.cad.ray, lugnet.cad)
 
  Re: New to digital LEGO
 
(...) Thanks. (...) Doh! Uh, yeah...I guess with a fast net connection, I wasn't thinking. I figured out how to get POV-Ray to output a .png which is much smaller, but I don't seem to find any docs for producing jpegs. Do I need to use some (...) (24 years ago, 7-May-00, to lugnet.cad.ray)


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