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 CAD / Ray-Tracing / *347 (-20)
  Y-Wing render
 
I managed to find some time to finish and render Y-Wing: (URL) (24 years ago, 14-May-00, to lugnet.cad.ray) ! 
 
  4589 incorrect render
 
I have found that part no 4589 is not rendered correctly after the 2000-1 update. You can take a look at parts that don't render correctly at: (URL) guess it's time for an L3P update???? :-) (24 years ago, 14-May-00, to lugnet.cad.ray)
 
  Re: tire colors
 
thats exactly what i was looking for thanks -Philip Kostka (...) (24 years ago, 13-May-00, to lugnet.cad.ray)
 
  Re: tire colors
 
(...) Find the following section at the top of your POV file: #declare Color0 = #if (version >= 3.1) material { #end texture { pigment { rgb <0.301961,0.301961,0.301961> } finish { ambient AMB diffuse DIF } #if (QUAL > 1) finish { phong 0.5 (...) (24 years ago, 13-May-00, to lugnet.cad.ray)
 
  tire colors
 
does anyone know of a good, flat black for tires or a way to make flat black in pov-ray? i'm just tired of seeing a shiny tire when we all no tires are far from shiny. any info will be readily accepted -Philip Kostka seahaus@znet.com (24 years ago, 13-May-00, to lugnet.cad.ray)
 
  Re: Tie Fighter render
 
(...) Try removing the NOSPAM. (24 years ago, 12-May-00, to lugnet.cad.ray)
 
  Re: Bartleby Render: attn Todd
 
(...) Everybody run!!! --Todd (24 years ago, 9-May-00, to lugnet.cad.ray)
 
  Bartleby Render: attn Todd
 
I got a quick render of the Bartleby tank done. Is this what you had in mind in your request Todd? I like this prospective. I need to figure out how to add some "atmosphere" to the scene to make it more real looking. All in good time I guess. Here's (...) (24 years ago, 9-May-00, to lugnet.cad.ray)  
 
  Trooper Clerks (was: Re: 1st Render)
 
(...) It's a _Star_Wars_/_Clerks_ spoof/parody where the premise is a couple of Imperial Stormstoopers running a convenience store in the Death Star. :) (URL) a big'un, but well worth the wait if you're a SW or KS fan. --Todd [XFUT -> (...) (24 years ago, 9-May-00, to lugnet.cad.ray, lugnet.starwars)
 
  Re: 1st Render
 
(...) the (...) legs (...) look (...) That would be pretty cool. (...) coincidence! :) (...) No haven't seen the trailer. What is it? (...) (24 years ago, 9-May-00, to lugnet.cad.ray)
 
  Re: New to digital LEGO
 
(...) In LEdit, you can use the menu sequence { / -> (T)urn -> (C)enter } to move the center of rotation over to the centerpoint of the current piece. Any piece you rotate will then turn around that centerpoint. I use the fake part line as a weak (...) (24 years ago, 8-May-00, to lugnet.cad.ray, lugnet.cad)
 
  Re: 1st Render
 
(...) Ogowch! :-) Hmm, too bad LEGO didn't make Han Solo in carbonite by recessing him into a 1x4x5 brick instead of printing him onto a 1x2x5... (...) LOL -- oops, I guess that was ambiguous... :-) I meant a coincidence from my point of view -- I (...) (24 years ago, 8-May-00, to lugnet.cad.ray)
 
  Re: New to digital LEGO
 
(...) I dunno about POV, but 'most any simple picture-editing application will allow you to "save as" from .bmp to .jpg - even the "paint" app that comes preinstalled on windows (if you have that). HTH! -Shiri (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: New to digital LEGO
 
(...) Is (...) when (...) easy, (...) Thanks for the response. I am using LEdit. But, I don't get how to use the fake part line, or how editing the center of rotation will change the output to POV code. thanks, Chris (24 years ago, 7-May-00, to lugnet.cad.ray, lugnet.cad)
 
  Re: New to digital LEGO
 
(...) Thanks. (...) Doh! Uh, yeah...I guess with a fast net connection, I wasn't thinking. I figured out how to get POV-Ray to output a .png which is much smaller, but I don't seem to find any docs for producing jpegs. Do I need to use some (...) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: 1st Render
 
(...) Yeah the planets are pov-ray objects. Just spheres with textures. The reason they're close together is that the blue earth-like planet in the lower corner is the planet and the other two are moons. The grean/blue and red marble looking one is (...) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: 1st Render
 
(...) The figure is just a blacktron fig made in MLCad. I Then just put him in the cockpit of the Azreal dat file, and then converted the dat to pov. The fig sits with his legs at right angles to his torso, which is not how the fig in real life sits (...) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: 1st Render
 
(...) Are the planets pov-ray objects, too? I know it's more dramatic that way, but the planets seem quite close together! --Bram (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  Re: 1st Render
 
(...) Sweet!! -- especially the shadowy fighter figure inside the cockpit -- how did you get POV to do that so beautifully? (...) go? Do you have a "wish list" for future POV renders? If you're taking requests, I sure wouldn't mind seeing a nose-on (...) (24 years ago, 7-May-00, to lugnet.cad.ray)
 
  1st Render
 
Hey all, I got my first rendering done and posted to the web. It can be seen here: (URL) welcome Jason (URL) (24 years ago, 7-May-00, to lugnet.cad.ray)


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